diff options
Diffstat (limited to 'lib/ruby2d/camera/triangle.rb')
| -rw-r--r-- | lib/ruby2d/camera/triangle.rb | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/lib/ruby2d/camera/triangle.rb b/lib/ruby2d/camera/triangle.rb index 56e2aef..e97dd98 100644 --- a/lib/ruby2d/camera/triangle.rb +++ b/lib/ruby2d/camera/triangle.rb @@ -8,15 +8,15 @@ module Ruby2D def _draw return if @hide - angle = Ruby2D::Camera.angle * (Math::PI / 180) + angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 - temp_x1 = (((x + @x1 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y1 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width - temp_y1 = (((x + @x1 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y1 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height - temp_x2 = (((x + @x2 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y2 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width - temp_y2 = (((x + @x2 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y2 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height - temp_x3 = (((x + @x3 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y3 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width - temp_y3 = (((x + @x3 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y3 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height + temp_x1 = (((x + @x1 - Camera.x) * Math.cos(angle)) - ((y + @y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y1 = (((x + @x1 - Camera.x) * Math.sin(angle)) + ((y + @y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x2 = (((x + @x2 - Camera.x) * Math.cos(angle)) - ((y + @y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y2 = (((x + @x2 - Camera.x) * Math.sin(angle)) + ((y + @y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x3 = (((x + @x3 - Camera.x) * Math.cos(angle)) - ((y + @y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y3 = (((x + @x3 - Camera.x) * Math.sin(angle)) + ((y + @y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height Ruby2D::Triangle.draw(x1: temp_x1, y1: temp_y1, x2: temp_x2, y2: temp_y2, x3: temp_x3, y3: temp_y3, @@ -30,9 +30,8 @@ module Ruby2D def initialize(opts = {}) super(opts) - Ruby2D::Camera << self + Camera << self Window.remove(self) - add end def remove @@ -56,7 +55,7 @@ module Ruby2D def z=(z) super(z) - Ruby2D::Camera._sort_by_z + Camera._sort_by_z end end end |
