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-rw-r--r--lib/ruby2d/camera/triangle.rb102
-rw-r--r--lib/ruby2d/camera/version.rb7
-rw-r--r--lib/ruby2d/camera/wrappers/circle_wrapper.rb47
-rw-r--r--lib/ruby2d/camera/wrappers/image_wrapper.rb73
-rw-r--r--lib/ruby2d/camera/wrappers/line_wrapper.rb91
-rw-r--r--lib/ruby2d/camera/wrappers/quad_wrapper.rb108
-rw-r--r--lib/ruby2d/camera/wrappers/rectangle_wrapper.rb138
-rw-r--r--lib/ruby2d/camera/wrappers/sprite_wrapper.rb86
-rw-r--r--lib/ruby2d/camera/wrappers/square_wrapper.rb146
-rw-r--r--lib/ruby2d/camera/wrappers/text_wrapper.rb84
-rw-r--r--lib/ruby2d/camera/wrappers/triangle_wrapper.rb90
11 files changed, 972 insertions, 0 deletions
diff --git a/lib/ruby2d/camera/triangle.rb b/lib/ruby2d/camera/triangle.rb
new file mode 100644
index 0000000..cac74b8
--- /dev/null
+++ b/lib/ruby2d/camera/triangle.rb
@@ -0,0 +1,102 @@
+# frozen_string_literal: true
+
+module Ruby2D
+ module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Ruby2D::Camera Module
+ class Triangle << Ruby2D::Triangle
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def _draw
+ angle = Ruby2D::Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ temp_x1 = (((x + @x1 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y1 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
+ temp_y1 = (((x + @x1 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y1 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
+ temp_x2 = (((x + @x2 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y2 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
+ temp_y2 = (((x + @x2 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y2 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
+ temp_x3 = (((x + @x3 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y3 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
+ temp_y3 = (((x + @x3 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y3 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
+ self.draw(x1: temp_x1, y1: temp_y1,
+ x2: temp_x2, y2: temp_y2,
+ x3: temp_x3, y3: temp_y3)
+ end
+
+ def initialize(opts= {})
+ #add to camera?
+ super(opts)
+ Ruby2D::Camera << self
+ end
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+=begin
+ # Wrappers for the coordinates so that
+ # they are handled by the Ruby2D::Camera instead
+ # and for ease of programming
+ def x1
+ @virtual_x1 ||= @x1
+ end
+
+ def x1=(x1)
+ @virtual_x1 = x1
+ end
+
+ def y1
+ @virtual_y1 ||= @y1
+ end
+
+ def y1=(y1)
+ @virtual_y1 = y1
+ end
+
+ def x2
+ @virtual_x2 ||= @x2
+ end
+
+ def x2=(x2)
+ @virtual_x2 = x2
+ end
+
+ def y2
+ @virtual_y2 ||= @y2
+ end
+
+ def y2=(y2)
+ @virtual_y2 = y2
+ end
+
+ def x3
+ @virtual_x3 ||= @x3
+ end
+
+ def x3=(x3)
+ @virtual_x3 = x3
+ end
+
+ def y3
+ @virtual_y3 ||= @y3
+ end
+
+ def y3=(y3)
+ @virtual_y3 = y3
+ end
+=end
+ end
+ end
+end
+
diff --git a/lib/ruby2d/camera/version.rb b/lib/ruby2d/camera/version.rb
new file mode 100644
index 0000000..a78e2f2
--- /dev/null
+++ b/lib/ruby2d/camera/version.rb
@@ -0,0 +1,7 @@
+# frozen_string_literal: true
+
+module Ruby2d
+ module Camera
+ VERSION = "0.1.0"
+ end
+end
diff --git a/lib/ruby2d/camera/wrappers/circle_wrapper.rb b/lib/ruby2d/camera/wrappers/circle_wrapper.rb
new file mode 100644
index 0000000..a7db05a
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/circle_wrapper.rb
@@ -0,0 +1,47 @@
+# frozen_string_literal: true
+
+module Camera
+# Wraps existing variables as well as adding new methods
+# so that it can be handled by the Camera Module
+ module CircleWrapped
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ @radius = radius * Camera.zoom
+ @x = (((x - Camera.x + radius) * Math.cos(angle)) - ((y - Camera.y + radius) * Math.sin(angle))) * Camera.zoom + half_width
+ @y = (((x - Camera.x + radius) * Math.sin(angle)) + ((y - Camera.y + radius) * Math.cos(angle))) * Camera.zoom + half_height
+ end
+
+ # Methods for moving the shape as well as
+ # wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x
+ @virtual_x ||= @x
+ end
+
+ def x=(x)
+ @virtual_x = x
+ end
+
+ def y
+ @virtual_y ||= @y
+ end
+
+ def y=(y)
+ @virtual_y = y
+ end
+
+ def radius
+ @virtual_radius ||= @radius
+ end
+
+ def radius=(radius)
+ @virtual_radius = radius
+ end
+ end
+end
+
diff --git a/lib/ruby2d/camera/wrappers/image_wrapper.rb b/lib/ruby2d/camera/wrappers/image_wrapper.rb
new file mode 100644
index 0000000..9e4b163
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/image_wrapper.rb
@@ -0,0 +1,73 @@
+# frozen_string_literal: true
+
+module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ module ImageWrapped
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ offset_x = x + (width / 2)
+ offset_y = y + (height / 2)
+ @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
+ * Camera.zoom + half_width - (width * Camera.zoom / 2)
+ @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
+ * Camera.zoom + half_height - (height * Camera.zoom / 2)
+ @rotate = rotate + Camera.angle
+ @width = width * Camera.zoom
+ @height = height * Camera.zoom
+ end
+
+ #Methods for moving the shape
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x
+ @virtual_x ||= @x
+ end
+
+ def x=(x)
+ @virtual_x = x
+ end
+
+ def y
+ @virtual_y ||= @y
+ end
+
+ def y=(y)
+ @virtual_y = y
+ end
+
+ def x
+ @virtual_x ||= @x
+ end
+
+ def rotate
+ @virtual_rotate ||= @rotate
+ end
+
+ def rotate=(rotate)
+ @virtual_rotate = rotate
+ end
+
+ def width
+ @virtual_width ||= @width
+ end
+
+ def width=(width)
+ @virtual_width = width
+ end
+
+ def height
+ @virtual_height ||= @height
+ end
+
+ def height=(height)
+ @virtual_height = height
+ end
+ end
+end
diff --git a/lib/ruby2d/camera/wrappers/line_wrapper.rb b/lib/ruby2d/camera/wrappers/line_wrapper.rb
new file mode 100644
index 0000000..7d4d944
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/line_wrapper.rb
@@ -0,0 +1,91 @@
+# frozen_string_literal: true
+
+module Camera
+# Wraps existing variables as well as adding new methods
+# so that it can be handled by the Camera Module
+ module LineWrapped
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @width = width * Camera.zoom
+ end
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x1
+ @virtual_x1 ||= @x1
+ end
+
+ def x1=(x1)
+ @virtual_x1 = x1
+ end
+
+ def y1
+ @virtual_y1 ||= @y1
+ end
+
+ def y1=(y1)
+ @virtual_y1 = y1
+ end
+
+ def x2
+ @virtual_x2 ||= @x2
+ end
+
+ def x2=(x2)
+ @virtual_x2 = x2
+ end
+
+ def y2
+ @virtual_y2 ||= @y2
+ end
+
+ def y2=(y2)
+ @virtual_y2 = y2
+ end
+
+ def width
+ @virtual_width ||= @width
+ end
+
+ def width=(width)
+ @virtual_width = width
+ end
+
+ def length
+ points_distance(x1, y1, x2, y2)
+ end
+
+ def contains?(x, y)
+ points_distance(x1, y1, x, y) <= length &&
+ points_distance(x2, y2, x, y) <= length &&
+ (((y2 - y1) * x - (x2 - x1) * y + x2 * y1 - y2 * x1).abs / length) <= 0.5 * width
+ end
+ end
+end
+
diff --git a/lib/ruby2d/camera/wrappers/quad_wrapper.rb b/lib/ruby2d/camera/wrappers/quad_wrapper.rb
new file mode 100644
index 0000000..477dbfd
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/quad_wrapper.rb
@@ -0,0 +1,108 @@
+# frozen_string_literal: true
+
+module Camera
+# Wraps existing variables as well as adding new methods
+# so that it can be handled by the Camera Module
+ module QuadWrapped
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ end
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x1
+ @virtual_x1 ||= @x1
+ end
+
+ def x1=(x1)
+ @virtual_x1 = x1
+ end
+
+ def y1
+ @virtual_y1 ||= @y1
+ end
+
+ def y1=(y1)
+ @virtual_y1 = y1
+ end
+
+ def x2
+ @virtual_x2 ||= @x2
+ end
+
+ def x2=(x2)
+ @virtual_x2 = x2
+ end
+
+ def y2
+ @virtual_y2 ||= @y2
+ end
+
+ def y2=(y2)
+ @virtual_y2 = y2
+ end
+
+ def x3
+ @virtual_x3 ||= @x3
+ end
+
+ def x3=(x3)
+ @virtual_x3 = x3
+ end
+
+ def y3
+ @virtual_y3 ||= @y3
+ end
+
+ def y3=(y3)
+ @virtual_y3 = y3
+ end
+
+ def x4
+ @virtual_x4 ||= @x4
+ end
+
+ def x4=(x4)
+ @virtual_x4 = x4
+ end
+
+ def y4
+ @virtual_y4 ||= @y4
+ end
+
+ def y4=(y4)
+ @virtual_y4 = y4
+ end
+ end
+end
+
diff --git a/lib/ruby2d/camera/wrappers/rectangle_wrapper.rb b/lib/ruby2d/camera/wrappers/rectangle_wrapper.rb
new file mode 100644
index 0000000..93e888a
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/rectangle_wrapper.rb
@@ -0,0 +1,138 @@
+# frozen_string_literal: true
+
+module Camera
+# Wraps existing variables as well as adding new methods
+# so that it can be handled by the Camera Module
+ module RectangleWrapped
+ # Rectangles are part of the exception where
+ # their x and y variables need to be reset
+ # when wrapped
+ def self.extended(obj)
+ obj.instance_exec do
+ @x = 0
+ @y = 0
+ end
+ end
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ end
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x1
+ @virtual_x1 ||= @x1
+ end
+
+ def x1=(x1)
+ @virtual_x1 = x1
+ end
+
+ def y1
+ @virtual_y1 ||= @y1
+ end
+
+ def y1=(y1)
+ @virtual_y1 = y1
+ end
+
+ def x2
+ @virtual_x2 ||= @x2
+ end
+
+ def x2=(x2)
+ @virtual_x2 = x2
+ end
+
+ def y2
+ @virtual_y2 ||= @y2
+ end
+
+ def y2=(y2)
+ @virtual_y2 = y2
+ end
+
+ def x3
+ @virtual_x3 ||= @x3
+ end
+
+ def x3=(x3)
+ @virtual_x3 = x3
+ end
+
+ def y3
+ @virtual_y3 ||= @y3
+ end
+
+ def y3=(y3)
+ @virtual_y3 = y3
+ end
+
+ def x4
+ @virtual_x4 ||= @x4
+ end
+
+ def x4=(x4)
+ @virtual_x4 = x4
+ end
+
+ def y4
+ @virtual_y4 ||= @y4
+ end
+
+ def y4=(y4)
+ @virtual_y4 = y4
+ end
+
+
+ def width
+ @width ||= 200
+ end
+
+ def width=(width)
+ self.x2 = width
+ self.x3 = width
+ @width = width
+ end
+
+ def height
+ @height ||= 100
+ end
+
+ def height=(height)
+ self.y3 = height
+ self.y4 = height
+ @height = height
+ end
+ end
+end
+
diff --git a/lib/ruby2d/camera/wrappers/sprite_wrapper.rb b/lib/ruby2d/camera/wrappers/sprite_wrapper.rb
new file mode 100644
index 0000000..d38c0bc
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/sprite_wrapper.rb
@@ -0,0 +1,86 @@
+# frozen_string_literal: true
+
+module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ module SpriteWrapped
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ offset_x = x + (width / 2)
+ offset_y = y + (height / 2)
+ @x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
+ * Camera.zoom + half_width - (width * Camera.zoom / 2)
+ @y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
+ * Camera.zoom + half_height - (height * Camera.zoom / 2)
+ @rotate = rotate + Camera.angle
+ @width = @flip_width = width * Camera.zoom
+ @height = @flip_height = height * Camera.zoom
+ case @flip
+ when :both
+ @flip_x = @x + @height
+ @flip_width = -@width
+ @flip_y = @y + @width
+ @flip_height = -@height
+ when :horizontal
+ @flip_y = @y + @width
+ @flip_height = -@height
+ when :vertical
+ @flip_x = @x + @height
+ @flip_width = -@width
+ end
+ end
+
+ #Methods for moving the shape
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x
+ @virtual_x ||= @x
+ end
+
+ def x=(x)
+ @virtual_x = x
+ end
+
+ def y
+ @virtual_y ||= @y
+ end
+
+ def y=(y)
+ @virtual_y = y
+ end
+
+ def x
+ @virtual_x ||= @x
+ end
+
+ def rotate
+ @virtual_rotate ||= @rotate
+ end
+
+ def rotate=(rotate)
+ @virtual_rotate = rotate
+ end
+
+ def width
+ @virtual_width ||= @width
+ end
+
+ def width=(width)
+ @virtual_width = width
+ end
+
+ def height
+ @virtual_height ||= @height
+ end
+
+ def height=(height)
+ @virtual_height = height
+ end
+ end
+end
diff --git a/lib/ruby2d/camera/wrappers/square_wrapper.rb b/lib/ruby2d/camera/wrappers/square_wrapper.rb
new file mode 100644
index 0000000..2215a30
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/square_wrapper.rb
@@ -0,0 +1,146 @@
+# frozen_string_literal: true
+
+module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ module SquareWrapped
+ # Squares are part of the exception where
+ # their x and y variables need to be reset
+ # when wrapped
+ def self.extended(obj)
+ obj.instance_exec do
+ @x = 0
+ @y = 0
+ end
+ end
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ end
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x1
+ @virtual_x1 ||= @x1
+ end
+
+ def x1=(x1)
+ @virtual_x1 = x1
+ end
+
+ def y1
+ @virtual_y1 ||= @y1
+ end
+
+ def y1=(y1)
+ @virtual_y1 = y1
+ end
+
+ def x2
+ @virtual_x2 ||= @x2
+ end
+
+ def x2=(x2)
+ @virtual_x2 = x2
+ end
+
+ def y2
+ @virtual_y2 ||= @y2
+ end
+
+ def y2=(y2)
+ @virtual_y2 = y2
+ end
+
+ def x3
+ @virtual_x3 ||= @x3
+ end
+
+ def x3=(x3)
+ @virtual_x3 = x3
+ end
+
+ def y3
+ @virtual_y3 ||= @y3
+ end
+
+ def y3=(y3)
+ @virtual_y3 = y3
+ end
+
+ def x4
+ @virtual_x4 ||= @x4
+ end
+
+ def x4=(x4)
+ @virtual_x4 = x4
+ end
+
+ def y4
+ @virtual_y4 ||= @y4
+ end
+
+ def y4=(y4)
+ @virtual_y4 = y4
+ end
+
+
+ def width
+ @width ||= 200
+ end
+
+ def width=(width)
+ self.x2 = width
+ self.x3 = width
+ @width = width
+ end
+
+ def height
+ @height ||= 100
+ end
+
+ def height=(height)
+ self.y3 = height
+ self.y4 = height
+ @height = height
+ end
+
+ def size
+ @size ||= 100
+ end
+
+ def size=(size)
+ @size = self.width = self.height = size
+ end
+ end
+end
+
diff --git a/lib/ruby2d/camera/wrappers/text_wrapper.rb b/lib/ruby2d/camera/wrappers/text_wrapper.rb
new file mode 100644
index 0000000..ad96881
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/text_wrapper.rb
@@ -0,0 +1,84 @@
+# frozen_string_literal: true
+
+module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ # TODO: note that text could not be resized at the current iteration
+ # of Ruby2D so the math needs to be changed compensate for this.
+ # When Ruby2D gets updated to allow text resizing the math will need
+ # to be corrected again(see image_wrapper.rb for reference, that has
+ # math that allows for resizing)
+ module TextWrapped
+ @center = false
+
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ if center
+ offset_y = y + (Camera.zoom / 2)
+ offset_x = x + (Camera.zoom / 2)
+ else
+ offset_x = x + (width / Camera.zoom / 2)
+ offset_y = y + (height / Camera.zoom / 2)
+ end
+ @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
+ * Camera.zoom + half_width - (width / 2)
+ @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
+ * Camera.zoom + half_height - (height / 2)
+ @rotate = rotate + Camera.angle
+ @size = size * Camera.zoom
+ end
+
+ #Methods for moving the shape
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x
+ @virtual_x ||= @x
+ end
+
+ def x=(x)
+ @virtual_x = x
+ end
+
+ def y
+ @virtual_y ||= @y
+ end
+
+ def y=(y)
+ @virtual_y = y
+ end
+
+ def x
+ @virtual_x ||= @x
+ end
+
+ def rotate
+ @virtual_rotate ||= @rotate
+ end
+
+ def rotate=(rotate)
+ @virtual_rotate = rotate
+ end
+
+ def size
+ @virtual_size ||= @size
+ end
+
+ def size=(size)
+ @virtual_size = size
+ end
+
+ def center
+ @center
+ end
+
+ def center=(center)
+ @center = center
+ end
+ end
+end
diff --git a/lib/ruby2d/camera/wrappers/triangle_wrapper.rb b/lib/ruby2d/camera/wrappers/triangle_wrapper.rb
new file mode 100644
index 0000000..0aba2c0
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/triangle_wrapper.rb
@@ -0,0 +1,90 @@
+# frozen_string_literal: true
+
+module Camera
+# Wraps existing variables as well as adding new methods
+# so that it can be handled by the Camera Module
+ module TriangleWrapped
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ end
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x1
+ @virtual_x1 ||= @x1
+ end
+
+ def x1=(x1)
+ @virtual_x1 = x1
+ end
+
+ def y1
+ @virtual_y1 ||= @y1
+ end
+
+ def y1=(y1)
+ @virtual_y1 = y1
+ end
+
+ def x2
+ @virtual_x2 ||= @x2
+ end
+
+ def x2=(x2)
+ @virtual_x2 = x2
+ end
+
+ def y2
+ @virtual_y2 ||= @y2
+ end
+
+ def y2=(y2)
+ @virtual_y2 = y2
+ end
+
+ def x3
+ @virtual_x3 ||= @x3
+ end
+
+ def x3=(x3)
+ @virtual_x3 = x3
+ end
+
+ def y3
+ @virtual_y3 ||= @y3
+ end
+
+ def y3=(y3)
+ @virtual_y3 = y3
+ end
+ end
+end
+