# frozen_string_literal: true module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module module SquareWrapped # Recalculates real coordiantes # Use after changing variables def update angle = Camera.angle * (Math::PI / 180) half_size = Window.size * 0.5 offset_x = x + (width / 2) offset_y = y + (height / 2) @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_size #- (size * Camera.zoom / 2) @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height #- (size * Camera.zoom / 2) @rotate = rotate + Camera.angle @size = size * Camera.zoom end #Methods for moving the shape # Wrappers for the coordinates so that # they are handled by the Camera instead # and for ease of programming def x @virtual_x ||= @x end def x=(x) @virtual_x = x end def y @virtual_y ||= @y end def y=(y) @virtual_y = y end def x @virtual_x ||= @x end def rotate @virtual_rotate ||= @rotate end def rotate=(rotate) @virtual_rotate = rotate end def size @virtual_size ||= @size end def size=(size) @virtual_size = size end end end