# frozen_string_literal: true module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module class Image < Ruby2D::Image # Recalculates real coordiantes # Use after changing variables def _draw angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 offset_x = x + (width / 2) offset_y = y + (height / 2) temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width * Camera.zoom / 2) temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height * Camera.zoom / 2) temp_rotate = rotate + Camera.angle temp_width = width * Camera.zoom temp_height = height * Camera.zoom self.draw(x: temp_x, y: temp_y, width: temp_width, height: temp_height, rotate: temp_rotate, color: [self.color.r, self.color.g, self.color.b, self.color.a]) end end end