# frozen_string_literal: true module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module # TODO: note that text could not be resized at the current iteration # of Ruby2D so the math needs to be changed compensate for this. # When Ruby2D gets updated to allow text resizing the math will need # to be corrected again(see image_wrapper.rb for reference, that has # math that allows for resizing) class Text < Ruby2D::Text # Recalculates real coordiantes # Use after changing variables def _draw return if @hide angle = Camera.angle * (Math::PI / 180) #puts render_text.width half_width = Window.width * 0.5 half_height = Window.height * 0.5 if center offset_y = y + (Camera.zoom / 2) offset_x = x + (Camera.zoom / 2) render_text.size = size else # very broken #offset_x = x + (width / Camera.zoom / 2)# - (render_text.width / 2 / Camera.zoom) #offset_y = y + (height / Camera.zoom / 2)# - (render_text.height / 2 / Camera.zoom) #render_text.size = size * Camera.zoom offset_y = y + (Camera.zoom / 2) offset_x = x + (Camera.zoom / 2) render_text.size = size * Camera.zoom end temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width / 2) temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height / 2) temp_rotate = rotate + Camera.angle render_text.draw(x: temp_x, y: temp_y, rotate: temp_rotate, color: [color.r, color.g, color.b, color.a]) end def initialize(text, opts = {}) super(text, opts) self.render_text = Ruby2D::Text.new(text, opts) render_text.remove if opts[:center].nil? self.center = true else self.center = opts[:center] end Camera << self Window.remove(self) end def z=(z) super(z) render_text.z = z Camera._sort_by_z end def text=(text) super(text) render_text.text = text end def remove @hide = true end def add @hide = false end attr_accessor :center, :render_text end end end