# frozen_string_literal: true module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module # TODO: note that text could not be resized at the current iteration # of Ruby2D so the math needs to be changed compensate for this. # When Ruby2D gets updated to allow text resizing the math will need # to be corrected again(see image_wrapper.rb for reference, that has # math that allows for resizing) class Text < Ruby2D::Text @center = false # Recalculates real coordiantes # Use after changing variables def _draw angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 if center offset_y = y + (Camera.zoom / 2) offset_x = x + (Camera.zoom / 2) else offset_x = x + (width / Camera.zoom / 2) offset_y = y + (height / Camera.zoom / 2) end temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width / 2) temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height / 2) temp_rotate = rotate + Camera.angle # Workaround for resizing text temp_size = size# * Camera.zoom self.size *= Camera.zoom self.draw(x: temp_x, y: temp_y, rotate: temp_rotate, color: self.color) self.size = temp_size end def initialize(opts = {}) super(opts) Ruby2D::Camera << self self.remove end end end end