# frozen_string_literal: true # Is a house class Room def debug @debug end def initialize(x, y) @objects = [] @x = x @y = y @objects.push Square.new(x: 125 + x, y: 230 + y, size: 50, color: 'blue') @objects.push Circle.new(x: 125 + x, y: 205 + y, radius: 25, color: 'blue') @objects.push Quad.new(x1: 50 + x, y1: 130 + y, x2: 125 + x, y2: 180 + y, x3: 325 + x, y3: 180 + y, x4: 250 + x, y4: 130 + y, color: 'aqua', z: 1) @objects.push Quad.new(x1: 50 + x, y1: 45 + y, x2: 50 + x, y2: 125 + y, x3: 250 + x, y3: 125 + y, x4: 250 + x, y4: 45 + y, color: 'orange', z: 1) @objects.push Quad.new(x1: 255 + x, y1: 45 + y, x2: 255 + x, y2: 125 + y, x3: 330 + x, y3: 175 + y, x4: 330 + x, y4: 95 + y, color: 'olive', z: 1) @objects.push Sprite.new('./assets/sprites/blobdance-128.png', x: 250 + x, y: 135 + y, width: 40, height: 40, clip_width: 128, loop: true, time: 24, z: 2) @objects.last.play @objects.push Sprite.new('./assets/sprites/dance2-112.png', x: 95 + x, y: 115 + y, width: 40, height: 40, clip_width: 112, loop: true, time: 13, z: 2) @objects.last.play @objects.push Sprite.new('./assets/sprites/dancer-128.png', x: 175 + x, y: 120 + y, width: 45, height: 45, clip_width: 128, loop: true, time: 60, z: 2) @objects.last.play @objects.each do |item| Camera << item end end def remove @objects.each do |item| Camera.remove item item.remove end end def visted_by?(character) x = @x + 80 y = @y + 160 if character.x >= x && character.x <= (x + (character.width * 2)) && character.y > y && character.y <= (y + (character.height * 2)) Text.new('Press Space To Exit House', x: x - 10, y: y + 20, color: 'white', z: 98, size: 25.0) else nil end end end