require 'ruby2d' require 'ruby2d/camera' Camera::Line.new #Camera::Image.new('./assets/bricktexture.png') #@test = Image.new('./assets/bricktexture.png') #@test.remove update do # @test.draw(x: get(:mouse_x), # y: get(:mouse_y)) # @test.x = get(:mouse_x) # @test.y = get(:mouse_y) Camera.x = get(:mouse_x) Camera.angle = get(:mouse_y) end show