blob: 28960553dc5b4cf928dfaf33aa59d6fcadbc28eb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
# frozen_string_literal: true
module Ruby2D
module Camera
# Wraps existing variables as well as adding new methods
# so that it can be handled by the Camera Module
class Circle < Ruby2D::Circle
# Recalculates real coordiantes
# Use after changing variables
def _draw
return if @hide
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
temp_radius = @radius * Camera.zoom
temp_x = (((@x - Ruby2D::Camera.x + radius) * Math.cos(angle)) - ((@y - Ruby2D::Camera.y + radius) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
temp_y = (((@x - Ruby2D::Camera.x + radius) * Math.sin(angle)) + ((@y - Ruby2D::Camera.y + radius) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
Ruby2D::Circle.draw(x: temp_x, y: temp_y,
radius: temp_radius,
sectors: sectors,
color: [color.r, color.g, color.b, color.a])
end
def initialize(opts = {})
super(opts)
Ruby2D::Camera << self
Window.remove(self)
end
def z=(z)
super(z)
Ruby2D::Camera._sort_by_z
end
def remove
@hide = true
end
def add
@hide = false
end
end
end
end
|