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# frozen_string_literal: true
module Ruby2D
module Camera
class Triangle < Ruby2D::Triangle
# Recalculates real coordiantes
# Use after changing variables
def _draw
return if @hide
angle = Ruby2D::Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
temp_x1 = (((x + @x1 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y1 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
temp_y1 = (((x + @x1 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y1 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
temp_x2 = (((x + @x2 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y2 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
temp_y2 = (((x + @x2 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y2 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
temp_x3 = (((x + @x3 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y3 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
temp_y3 = (((x + @x3 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y3 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
Ruby2D::Triangle.draw(x1: temp_x1, y1: temp_y1,
x2: temp_x2, y2: temp_y2,
x3: temp_x3, y3: temp_y3,
color: [
[self.c1.r, self.c1.g, self.c1.b, self.c1.a],
[self.c2.r, self.c2.g, self.c2.b, self.c2.a],
[self.c3.r, self.c3.g, self.c3.b, self.c3.a]
],
z: self.z)
end
def initialize(opts= {})
super(opts)
Ruby2D::Camera << self
Window.remove(self)
self.add
end
def remove
@hide = true
end
def add
@hide = false
end
#Methods for moving the shape
def x
@x ||= 0
end
def x=(x)
@x = x
end
def y
@y ||= 0
end
def y=(y)
@y = y
end
end
end
end
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