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# frozen_string_literal: true
module Camera
# Wraps existing variables as well as adding new methods
# so that it can be handled by the Camera Module
# TODO: note that text could not be resized at the current iteration
# of Ruby2D so the math needs to be changed compensate for this.
# When Ruby2D gets updated to allow text resizing the math will need
# to be corrected again(see image_wrapper.rb for reference, that has
# math that allows for resizing)
module TextWrapped
@center = false
# Recalculates real coordiantes
# Use after changing variables
def redraw
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
if center
offset_y = y + (Camera.zoom / 2)
offset_x = x + (Camera.zoom / 2)
else
offset_x = x + (width / Camera.zoom / 2)
offset_y = y + (height / Camera.zoom / 2)
end
@x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
* Camera.zoom + half_width - (width / 2)
@y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
* Camera.zoom + half_height - (height / 2)
@rotate = rotate + Camera.angle
@size = size * Camera.zoom
end
#Methods for moving the shape
# Wrappers for the coordinates so that
# they are handled by the Camera instead
# and for ease of programming
def x
@virtual_x ||= @x
end
def x=(x)
@virtual_x = x
end
def y
@virtual_y ||= @y
end
def y=(y)
@virtual_y = y
end
def x
@virtual_x ||= @x
end
def rotate
@virtual_rotate ||= @rotate
end
def rotate=(rotate)
@virtual_rotate = rotate
end
def size
@virtual_size ||= @size
end
def size=(size)
@virtual_size = size
end
def center
@center
end
def center=(center)
@center = center
end
end
end
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