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| author | Mario Visic <[email protected]> | 2018-12-27 21:30:58 +0800 |
|---|---|---|
| committer | Tom Black <[email protected]> | 2019-01-03 20:15:29 -0800 |
| commit | 3ef35cdf4fd699cce93a51b1167d765324a213bd (patch) | |
| tree | f2e6aa3a950b0e1e36cd30ea20780c886b906be6 /lib | |
| parent | ddc3d31a09557d4d24068078e9d4011df260dc93 (diff) | |
| download | ruby2d-3ef35cdf4fd699cce93a51b1167d765324a213bd.tar.gz ruby2d-3ef35cdf4fd699cce93a51b1167d765324a213bd.zip | |
Allow color to initialize from an existing color object
Setting a 2d object's color to be random is great, however it's difficult to
re-use that color without manually extracting out the rgba values from that
color object. Ideally it would be convenient to be able to do this:
```ruby
square = Square.new(color: 'random')
square_two = Square.new(color: square.color)
```
This patch allows this behavior from any 2d shape, making it much easier to
reuse those random colors :)
Diffstat (limited to 'lib')
| -rw-r--r-- | lib/ruby2d/color.rb | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/lib/ruby2d/color.rb b/lib/ruby2d/color.rb index be223d3..8b72dbb 100644 --- a/lib/ruby2d/color.rb +++ b/lib/ruby2d/color.rb @@ -66,6 +66,8 @@ module Ruby2D end when Array @r, @g, @b, @a = [c[0], c[1], c[2], c[3]] + when Color + @r, @g, @b, @a = [c.r, c.g, c.b, c.a] end end end @@ -90,6 +92,7 @@ module Ruby2D # Check if the color is valid def self.is_valid?(c) + c.is_a?(Color) || # color object @@colors.key?(c) || # keyword self.is_hex?(c) || # hexadecimal value |
