diff options
Diffstat (limited to 'bin/ruby2d')
| -rwxr-xr-x | bin/ruby2d | 283 |
1 files changed, 219 insertions, 64 deletions
@@ -6,7 +6,7 @@ require 'fileutils' class String def colorize(c); "\e[#{c}m#{self}\e[0m" end def bold; colorize('1') end - def error; colorize('4;31') end + def error; colorize('1;31') end end # The installed gem directory @@ -32,11 +32,14 @@ end 'music' ] +# Debugging command-line flag +@debug = false + # Check if source file provided is good def check_build_src_file(rb_file) if !rb_file - puts "Please provide a Ruby file to build." + puts "Please provide a Ruby file to build" exit elsif !File.exists? rb_file puts "Can't find file: #{rb_file}" @@ -76,6 +79,7 @@ end # Build a native version of the provided Ruby application def build_native(rb_file) + check_build_src_file(rb_file) # Check if MRuby exists; if not, quit if `which mruby`.empty? @@ -88,11 +92,7 @@ def build_native(rb_file) `mrbc -Bruby2d_lib -obuild/lib.c build/lib.rb` # Read the provided Ruby source file, copy to build dir and compile to bytecode - - File.open('build/src.rb', 'w') do |file| - file << strip_require(rb_file) - end - + File.open('build/src.rb', 'w') { |file| file << strip_require(rb_file) } `mrbc -Bruby2d_app -obuild/src.c build/src.rb` # Combine contents of C source files and bytecode into one file @@ -103,9 +103,12 @@ def build_native(rb_file) f << File.read("#{@gem_dir}/ext/ruby2d/ruby2d.c") end - # Compile to native executable + # Compile to a native executable `cc build/app.c -lmruby \`simple2d --libs\` -o build/app` + # Clean up + clean_up unless @debug + # Success! puts "Native app created at `build/app`" end @@ -113,19 +116,15 @@ end # Build a web-based version of the provided Ruby application def build_web(rb_file) + check_build_src_file(rb_file) # Assemble the Ruby 2D library in one `.rb` file and compile to JS make_lib `opal --compile --no-opal build/lib.rb > build/lib.js` # Read the provided Ruby source file, copy to build dir, and compile to JS - - File.open('build/src.rb', 'w') do |file| - file << strip_require(rb_file) - end - + File.open('build/src.rb', 'w') { |file| file << strip_require(rb_file) } `opal --compile --no-opal build/src.rb > build/src.js` - FileUtils.cp "#{@gem_dir}/ext/ruby2d/ruby2d-opal.rb", "build/" `opal --compile --no-opal build/ruby2d-opal.rb > build/ruby2d-opal.js` @@ -141,56 +140,127 @@ def build_web(rb_file) # Copy over HTML template FileUtils.cp "#{@gem_dir}/assets/template.html", "build/app.html" + # Clean up + clean_up unless @debug + # Success! puts "Web app created at `build/app.js`", " Run by opening `build/app.html`" end -# Build an application package for the current platform -def build_package - require 'fileutils' - - icon_path = "#{@gem_dir}/assets/app.icns" - - FileUtils.mkpath "build/App.app/Contents/MacOS" - FileUtils.mkpath "build/App.app/Contents/Resources" - FileUtils.cp icon_path, "build/App.app/Contents/Resources" - - info_plist = %( -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleExecutable</key> - <string>app</string> - <key>CFBundleIconFile</key> - <string>app.icns</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>1.0</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1.0</string> -</dict> -</plist> -) - - File.open("build/App.app/Contents/Info.plist", 'w') { |f| f.write(info_plist) } - FileUtils.cp "build/app", "build/App.app/Contents/MacOS/" - puts "App written to `build/App.app`." +# Build an iOS or tvOS app +def build_apple(rb_file, device) + check_build_src_file(rb_file) + + # Check for Simple 2D framework, + unless File.exists?('/usr/local/Frameworks/Simple2D/iOS/Simple2D.framework') && File.exists?('/usr/local/Frameworks/Simple2D/tvOS/Simple2D.framework') + puts "#{'Error:'.error} Simple 2D iOS and tvOS frameworks not found. Install them and try again.\n" + exit + end + + # Check if MRuby exists; if not, quit + if `which mruby`.empty? + puts "#{'Error:'.error} Can't find MRuby, which is needed to build native Ruby 2D applications.\n" + exit + end + + # Assemble the Ruby 2D library in one `.rb` file and compile to bytecode + make_lib + `mrbc -Bruby2d_lib -obuild/lib.c build/lib.rb` + + # Read the provided Ruby source file, copy to build dir and compile to bytecode + File.open('build/src.rb', 'w') { |file| file << strip_require(rb_file) } + `mrbc -Bruby2d_app -obuild/src.c build/src.rb` + + # Copy over iOS project + FileUtils.cp_r "#{@gem_dir}/assets/#{device}", "build" + + # Combine contents of C source files and bytecode into one file + File.open("build/#{device}/main.c", 'w') do |f| + f << "#define RUBY2D_IOS_TVOS 1" << "\n\n" + f << "#define MRUBY 1" << "\n\n" + f << File.read("build/lib.c") << "\n\n" + f << File.read("build/src.c") << "\n\n" + f << File.read("#{@gem_dir}/ext/ruby2d/ruby2d.c") + end + + # Build the Xcode project + `simple2d build --#{device} build/#{device}/MyApp.xcodeproj` + + # Clean up + clean_up unless @debug + + # Success! + puts "App created at `build/#{device}`" end # Clean up unneeded build files -def clean_up +def clean_up(cmd = nil) FileUtils.rm( Dir.glob('build/{src,lib}.{rb,c,js}') + Dir.glob('build/ruby2d-opal.{rb,js}') + Dir.glob('build/app.c') ) + if cmd == :all + puts "cleaning up..." + FileUtils.rm_f 'build/app' + FileUtils.rm_f 'build/app.js' + FileUtils.rm_f 'build/app.html' + FileUtils.rm_rf 'build/ios' + FileUtils.rm_rf 'build/tvos' + end +end + + +# Launch a native app +def launch_native + if !File.exists? 'build/app' + puts "No native app built!" + exit + end + `( cd build && ./app )` +end + + +# Launch a web app +def launch_web + if !File.exists? 'build/app.html' + puts "No web app built!" + exit + end + open_cmd = 'open' + case RUBY_PLATFORM + when /linux/ + open_cmd = "xdg-#{open_cmd}" + when /mingw/ + open_cmd = "start" + end + system "#{open_cmd} build/app.html" +end + + +# Launch an iOS or tvOS app in a simulator +def launch_apple(device) + case device + when 'ios' + if !File.exists? 'build/ios/build/Release-iphonesimulator/MyApp.app' + puts "No iOS app built!" + exit + end + puts `simple2d simulator --open "iPhone 8" && + simple2d simulator --install "build/ios/build/Release-iphonesimulator/MyApp.app" && + simple2d simulator --launch "Ruby2D.MyApp"` + when 'tvos' + if !File.exists? 'build/tvos/build/Release-appletvsimulator/MyApp.app' + puts "No tvOS app built!" + exit + end + puts `simple2d simulator --open "Apple TV" && + simple2d simulator --install "build/tvos/build/Release-appletvsimulator/MyApp.app" && + simple2d simulator --launch "Ruby2D.MyApp"` + end end @@ -201,31 +271,116 @@ Usage: ruby2d <command> <options> [-v|--version] Summary of commands and options: - build Build the application both natively and for the web - --native Build only native - --web Build only web - --debug Build native and web, keeping all intermediate files - package Create application package for distribution (experimental) + build Build a Ruby source file + launch Launch a built Ruby 2D application + simulator Interact with iOS and tvOS simulators -v|--version Prints the installed version\n\n" +usage_build = " +Use the #{"build".bold} command to compile or build Ruby 2D apps. + +To compile and create a native executable, use: + build --native <ruby_file> + +To build for the web, creating a JavaScript and HTML package, use: + build --web <ruby_file> + +To build an iOS or tvOS app, use the following: + build --ios <ruby_file> + build --tvos <ruby_file> + +To build for every platform supported by the current system, use: + build --all <ruby_file> + +To clean up the build directory, use: + build --clean + +Add the #{"--debug".bold} option to print debugging info +and keep all intermediate files generated.\n\n" + +usage_launch = " +Use the #{"launch".bold} command to run a Ruby 2D app that has been built. +Choose one of the following options to select the kind of app to run: + + --native + --web + --ios + --tvos\n\n" + +usage_simulator = " +Choose an option with the #{"simulator".bold} command: + + --list List available devices + --booted Show currently booted devices + + --open <device_name> Open a simulator device with a given device name + + --install <app_file> Install an app on the booted simulator given the path + to the app e.g. \"Release-iphonesimulator/MyApp.app\" + + --launch <bundle_id> Launch an app given the app bundle's identifier, + e.g. \"Ruby2D.MyApp\" + + --log Stream log of the booted simulator + --log <app> Stream log for the app only, given the app name + --log-errors Stream log containing only error messages\n\n" + +# puts ARGV.inspect + case ARGV[0] when 'build' - puts "Building..." + if ARGV.delete '--debug' then @debug = true end case ARGV[1] when '--native' build_native(ARGV[2]) when '--web' build_web(ARGV[2]) + when '--ios' + build_apple(ARGV[2], 'ios') + when '--tvos' + build_apple(ARGV[2], 'tvos') + when '--all' + build_native(ARGV[2]) + build_web(ARGV[2]) + build_apple(ARGV[2], 'ios') + build_apple(ARGV[2], 'tvos') + when '--clean' + clean_up(:all) + else + puts usage_build + end +when 'launch' + case ARGV[1] + when '--native' + launch_native + when '--web' + launch_web + when '--ios' + launch_apple('ios') + when '--tvos' + launch_apple('tvos') else - if ARGV[2]; puts usage; exit end - check_build_src_file(ARGV[1]) - build_native(ARGV[1]) - build_web(ARGV[1]) - end - unless ARGV.include? '--debug'; clean_up end -when 'package' - puts "Running package..." - build_package + puts usage_launch + end +when 'simulator' + case ARGV[1] + when '--list' + puts `simple2d simulator --list` + when '--booted' + puts `simple2d simulator --booted` + when '--open' + puts `simple2d simulator --open "#{ARGV[2]}"` + when '--install' + puts `simple2d simulator --install "#{ARGV[2]}"` + when '--launch' + puts `simple2d simulator --launch "#{ARGV[2]}"` + when '--log' + puts `simple2d simulator --log` + when '--log-errors' + puts `simple2d simulator --log-errors` + else + puts usage_simulator + end when '-v', '--version' puts Ruby2D::VERSION else |
