require 'ruby2d' RSpec.describe Ruby2D::Line do describe "#new" do it "creates a white line by default" do line = Line.new expect(line.color).to be_a(Ruby2D::Color) expect(line.color.r).to eq(1) expect(line.color.g).to eq(1) expect(line.color.b).to eq(1) expect(line.color.a).to eq(1) end it "creates a line with options" do line = Line.new( x1: 10, y1: 20, x2: 30, y2: 40, z: 50, width: 60, color: 'gray', opacity: 0.5 ) expect(line.x1).to eq(10) expect(line.y1).to eq(20) expect(line.x2).to eq(30) expect(line.y2).to eq(40) expect(line.z).to eq(50) expect(line.width).to eq(60) expect(line.length).to be_within(0.0001).of(28.2843) expect(line.color.r).to eq(2/3.0) expect(line.opacity).to eq(0.5) end it "creates a new line with one color via string" do line = Line.new(color: 'red') expect(line.color).to be_a(Ruby2D::Color) end it "creates a new line with one color via array of numbers" do line = Quad.new(color: [0.1, 0.3, 0.5, 0.7]) expect(line.color).to be_a(Ruby2D::Color) end it "creates a new line with 4 colors via array of 4 strings" do line = Line.new(color: ['red', 'green', 'blue', 'black']) expect(line.color).to be_a(Ruby2D::Color::Set) end it "creates a new line with 4 colors via array of 4 arrays of arrays of numbers" do line = Line.new( color: [ [0.1, 0.3, 0.5, 0.7], [0.2, 0.4, 0.6, 0.8], [0.3, 0.5, 0.7, 0.9], [0.4, 0.6, 0.8, 1.0] ] ) expect(line.color).to be_a(Ruby2D::Color::Set) end it "throws an error when array of 3 strings is passed" do expect do Line.new(color: ['red', 'green', 'blue']) end.to raise_error("`Ruby2D::Line` requires 4 colors, one for each vertex. 3 were given.") end it "throws an error when array of 5 strings is passed" do expect do Line.new(color: ['red', 'green', 'blue', 'black', 'fuchsia']) end.to raise_error("`Ruby2D::Line` requires 4 colors, one for each vertex. 5 were given.") end end describe "attributes" do it "can be set and read" do line = Line.new line.x1 = 10 line.y1 = 20 line.x2 = 30 line.y2 = 40 line.z = 50 line.width = 60 line.color = 'gray' line.opacity = 0.5 expect(line.x1).to eq(10) expect(line.y1).to eq(20) expect(line.x2).to eq(30) expect(line.y2).to eq(40) expect(line.z).to eq(50) expect(line.width).to eq(60) expect(line.length).to be_within(0.0001).of(28.2843) expect(line.color.r).to eq(2/3.0) expect(line.opacity).to eq(0.5) end end # TODO: This test should be more precise, like `Renderable#contains?` describe "#contains?" do line = Line.new(x1: 0, y1: 0, x2: 100, y2: 100) it "returns true if point is inside the line" do expect(line.contains?( 0, 1)).to be true expect(line.contains?(100, 100)).to be true end it "returns false if point is outside the line" do expect(line.contains?( 0, 2)).to be false expect(line.contains?(101, 0)).to be false end end end