require 'ruby2d' RSpec.describe Ruby2D::Quad do describe "#new" do it "creates a white quad by default" do quad = Quad.new expect(quad.color).to be_a(Ruby2D::Color) expect(quad.color.r).to eq(1) expect(quad.color.g).to eq(1) expect(quad.color.b).to eq(1) expect(quad.color.a).to eq(1) end it "creates a quad with options" do quad = Quad.new( x1: 10, y1: 20, x2: 30, y2: 40, x3: 50, y3: 60, x4: 70, y4: 80, z: 90, color: 'gray', opacity: 0.5 ) expect(quad.x1).to eq(10) expect(quad.y1).to eq(20) expect(quad.x2).to eq(30) expect(quad.y2).to eq(40) expect(quad.x3).to eq(50) expect(quad.y3).to eq(60) expect(quad.x4).to eq(70) expect(quad.y4).to eq(80) expect(quad.z).to eq(90) expect(quad.color.r).to eq(2/3.0) expect(quad.opacity).to eq(0.5) end it "creates a new quad with one color via string" do quad = Quad.new(color: 'red') expect(quad.color).to be_a(Ruby2D::Color) end it "creates a new quad with one color via array of numbers" do quad = Quad.new(color: [0.1, 0.3, 0.5, 0.7]) expect(quad.color).to be_a(Ruby2D::Color) end it "creates a new quad with 4 colors via array of 4 strings" do quad = Quad.new(color: ['red', 'green', 'blue', 'black']) expect(quad.color).to be_a(Ruby2D::Color::Set) end it "creates a new quad with 4 colors via array of 4 arrays of arrays of numbers" do quad = Quad.new( color: [ [0.1, 0.3, 0.5, 0.7], [0.2, 0.4, 0.6, 0.8], [0.3, 0.5, 0.7, 0.9], [0.4, 0.6, 0.8, 1.0] ] ) expect(quad.color).to be_a(Ruby2D::Color::Set) end it "throws an error when array of 3 strings is passed" do expect do Quad.new(color: ['red', 'green', 'blue']) end.to raise_error("`Ruby2D::Quad` requires 4 colors, one for each vertex. 3 were given.") end it "throws an error when array of 5 strings is passed" do expect do Quad.new(color: ['red', 'green', 'blue', 'black', 'fuchsia']) end.to raise_error("`Ruby2D::Quad` requires 4 colors, one for each vertex. 5 were given.") end end describe "attributes" do it "can be set and read" do quad = Quad.new quad.x1 = 10 quad.y1 = 20 quad.x2 = 30 quad.y2 = 40 quad.x3 = 50 quad.y3 = 60 quad.x4 = 70 quad.y4 = 80 quad.z = 90 quad.color = 'gray' quad.opacity = 0.5 expect(quad.x1).to eq(10) expect(quad.y1).to eq(20) expect(quad.x2).to eq(30) expect(quad.y2).to eq(40) expect(quad.x3).to eq(50) expect(quad.y3).to eq(60) expect(quad.x4).to eq(70) expect(quad.y4).to eq(80) expect(quad.z).to eq(90) expect(quad.color.r).to eq(2/3.0) expect(quad.opacity).to eq(0.5) end end # Quads define their own `contains?` method describe "#contains?" do quad = Quad.new( x1: 1, y1: 1, x2: 3, y2: 1, x3: 3, y3: 3, x4: 1, y4: 3 ) # Grid looks like this, 2x2 quad at point (1, 1): # # 0 1 2 3 4 # 0 +--+--+--+--+ # | | | | | # 1 +--+--+--+--+ # | |XX|XX| | # 2 +--+--+--+--+ # | |XX|XX| | # 3 +--+--+--+--+ # | | | | | # 4 +--+--+--+--+ it "returns true if point is inside the quad" do expect(quad.contains?(1, 1)).to be true expect(quad.contains?(2, 1)).to be true expect(quad.contains?(3, 1)).to be true expect(quad.contains?(1, 2)).to be true expect(quad.contains?(2, 2)).to be true expect(quad.contains?(3, 2)).to be true expect(quad.contains?(1, 3)).to be true expect(quad.contains?(2, 3)).to be true expect(quad.contains?(3, 3)).to be true end it "returns false if point is outside the quad" do # Clockwise around the quad expect(quad.contains?(0, 0)).to be false expect(quad.contains?(1, 0)).to be false expect(quad.contains?(2, 0)).to be false expect(quad.contains?(3, 0)).to be false expect(quad.contains?(4, 0)).to be false expect(quad.contains?(4, 1)).to be false expect(quad.contains?(4, 2)).to be false expect(quad.contains?(4, 3)).to be false expect(quad.contains?(4, 4)).to be false expect(quad.contains?(3, 4)).to be false expect(quad.contains?(2, 4)).to be false expect(quad.contains?(1, 4)).to be false expect(quad.contains?(0, 4)).to be false expect(quad.contains?(0, 3)).to be false expect(quad.contains?(0, 2)).to be false expect(quad.contains?(0, 1)).to be false end end end