# GLOSSARY.md — canonical vocabulary > **One term per concept. Never coin a synonym silently.** If you think a new > term is needed, propose it and wait for approval before using it in code. ## Core concepts | Term | Definition | Avoid calling it... | |------|-----------|-------------------| | **PlayerState** | The single struct holding all mutable runtime state: loaded audio, playback status, silence regions, study mode flag. Defined in `types.h`. | "app state", "context", "global state" | | **UIState** | The struct holding UI-only state: fonts, colors, and interaction flags (smartPlayHeld). Defined in `ui.h`. | "ui context", "render state" | | **UILayout** | Pixel positions for every on-screen element, persisted to `study-player.cfg`. Defined in `types.h`, loaded/saved by the config module. | "layout config", "positions" | | **speaking portion** | A contiguous segment of audio between two silence regions (i.e. the "meaningful content"). 0-based index. | "section", "segment", "clip", "part" | | **silence region** | A detected gap in audio where amplitude stays below threshold for ≥ minDuration. Normalized 0–1. | "pause", "gap", "quiet zone" | | **study mode** | Boolean toggle (`PlayerState.studyMode`). When ON, auto-pauses at silence boundaries. | "auto-pause mode", "learning mode" | | **seek** | Jump playback position to a specific time (seconds). `player_seek(PlayerState*, float)`. | "scrub", "jump", "skip" | | **auto-pause** | The study-mode mechanism that pauses playback when entering a silence region. Implemented by `study_auto_pause_check`. | "auto-stop", "silence break" | | **padding zone** | The 0.25s "breathing room" added around speaking portions (silence shrunk by 0.25s on each side) to avoid auto-pausing during natural speech pauses. | "grace period", "buffer zone" | | **portion navigation** | Jumping between speaking portions via keys (V/B) or section buttons. | "chapter skip", "section nav" | | **smart play** | A hold-to-override button that resumes playback and suppresses auto-pause while held. State tracked in `UIState.smartPlayHeld`. | "hold play", "override button" | | **embedded font** | A `.otf`/`.ttf` font file converted to `build/font_data.h` via `xxd`, compiled into the binary. Guarded by `#if FONT_EMBEDDED`. Included in exactly one `.c` file (`ui.c`). | "baked font", "built-in font" | ## Module names | Module | Files | Owns | |--------|-------|------| | **types** | `src/types.h` | `PlayerState`, `SilenceRegion`, `UILayout`, all constants (`SCREEN_W`, `SCREEN_H`, `MAX_*`). Pure header — no `.c`. | | **player** | `src/player.h`, `src/player.c` | Audio loading, playback control, seek, music-stream update, time formatting | | **study** | `src/study.h`, `src/study.c` | Silence detection, speaking-portion navigation, auto-pause logic | | **ui** | `src/ui.h`, `src/ui.c` | Font/color initialization, all rendering, all input handling (player tab), `UIState` | | **config** | `src/config.h`, `src/config.c` | `UILayout` persistence (load/save to `study-player.cfg`) | | **layout_editor** | `src/layout_editor.h`, `src/layout_editor.c` | Layout editor tab (drag-to-reposition UI elements), raygui implementation | | **main** | `src/main.c` | Entry point, main loop, tab switching, drag-drop/web file loading, platform glue | ## Build terms | Term | Meaning | |------|---------| | **desktop build** | Host-native build via `gcc`, produces `build/study-player` (Linux) | | **Windows build** | Cross-compile via `x86_64-w64-mingw32-gcc`, produces `build/study-player.exe` | | **web build** | WASM via `emcc` + Emscripten, produces `build-web/index.{html,js,wasm}` | | **font header** | `build/font_data.h` generated by `xxd -i` from a font in `resources/` | ## Platform defines | Define | When set | |--------|----------| | `PLATFORM_DESKTOP` | Building for desktop — both Linux native and Windows cross-compile. Set in Makefile. | | `PLATFORM_LINUX` | Defined by `-DPLATFORM_LINUX` when building for Linux. | | `PLATFORM_WEB` | Building for web (Emscripten). Set in web build script. | | `_GLFW_X11` | GLFW X11 backend (Linux). Set in Makefile for Linux builds. | | `_GLFW_WIN32` | GLFW Windows backend. Set in Makefile for Windows cross-compile. | | `GRAPHICS_API_OPENGL_ES2` | WebGL 2 backend. Set in web build script. | | `FONT_EMBEDDED` | Defined in `font_data.h` by `xxd`. Guards `#if FONT_EMBEDDED` blocks. |