#pragma once typedef struct { float titleY; float titleX; float barY; float barHeight; float barWidth; float barX; float statusY; float statusX; float btnRadius; float helpY; float helpX; float btnY; float btnCenterX; float smartPlayY; float smartPlayX; float secNavY; float secNavX; } UILayout; int config_load(const char *exePath, UILayout *layout); int config_save(const char *exePath, const UILayout *layout);