# frozen_string_literal: true module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module # TODO: note that text could not be resized at the current iteration # of Ruby2D so the math needs to be changed compensate for this. # When Ruby2D gets updated to allow text resizing the math will need # to be corrected again(see image_wrapper.rb for reference, that has # math that allows for resizing) module TextWrapped @center = false # Recalculates real coordiantes # Use after changing variables def redraw angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 if center offset_y = y + (Camera.zoom / 2) offset_x = x + (Camera.zoom / 2) else offset_x = x + (width / Camera.zoom / 2) offset_y = y + (height / Camera.zoom / 2) end @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width / 2) @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height / 2) @rotate = rotate + Camera.angle @size = size * Camera.zoom end #Methods for moving the shape # Wrappers for the coordinates so that # they are handled by the Camera instead # and for ease of programming def x @virtual_x ||= @x end def x=(x) @virtual_x = x end def y @virtual_y ||= @y end def y=(y) @virtual_y = y end def x @virtual_x ||= @x end def rotate @virtual_rotate ||= @rotate end def rotate=(rotate) @virtual_rotate = rotate end def size @virtual_size ||= @size end def size=(size) @virtual_size = size end def center @center end def center=(center) @center = center end end end