diff options
| -rw-r--r-- | .gitignore | 3 | ||||
| -rw-r--r-- | main.c | 6 |
2 files changed, 6 insertions, 3 deletions
@@ -1 +1,4 @@ compile_commands.json +build +filesystem +raylib.z64 @@ -28,8 +28,8 @@ bool xflag=false; -void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured -void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture +//void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured +//void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture void updateController() { @@ -105,7 +105,7 @@ int main(void) BeginMode3D(camera); - DrawModel(model, position, 2.0f, WHITE); + //DrawModel(model, position, 2.0f, WHITE); // Draw cube with an applied texture //DrawCubeTexture(texture, (Vector3){ -0.0f, 0.0f, 0.0f }, 2.0f, 4.0f, 2.0f, WHITE); |
