BUILD_DIR=build SRC_DIRS := ./src ifeq ($(MAKECMDGOALS),n64) include $(N64_INST)/include/n64.mk else CC = emcc endif #include $(N64_INST)/include/n64.mk //src = src/main.c src := $(shell find $(SRC_DIRS) -name '*.cpp' -or -name '*.c' -or -name '*.s') OBJS := $(SRCS:%=$(BUILD_DIR)/%.o) DEPS := $(OBJS:.o=.d) INC_DIRS := $(shell find $(SRC_DIRS) -type d) N64_INCLUDEDIR := $(addprefix -I,$(INC_DIRS)) WEB_INCLUDEDIR := raylib/src assets_png = $(wildcard assets/*.png) #assets_m3d = $(wildcard assets/*.m3d) assets_conv = $(addprefix filesystem/,$(notdir $(assets_png:%.png=%.sprite))) #assets_conv = $(addprefix filesystem/,$(notdir $(assets_m3d:%.m3d=%.m3d))) MKSPRITE_FLAGS ?= ifeq ($(MAKECMDGOALS),n64) LDFLAGS += -lraylib endif ifeq ($(MAKECMDGOALS),n64) else # The final build step. $(BUILD_DIR)/index.html: $(OBJS) mkdir -p $(dir $@) $(CC) $(src) -o $@ $(LDFLAGS) -Os -Wall raylib/src/libraylib.a -I. -Iraylib/src -L. -Lraylib/src -s USE_GLFW=3 -DPLATFORM_WEB -sASYNCIFY --shell-file raylib/src/minshell.html # Build step for C source $(BUILD_DIR)/%.c.o: %.c mkdir -p $(dir $@) $(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@ endif n64: raylib.z64 filesystem/%.sprite: assets/%.png @mkdir -p $(dir $@) @echo " [SPRITE] $@" echo @$(N64_MKSPRITE) -v -f RGBA16 --compress -o "$(dir $@)" "$<" @cp "$<" "$(dir $@)" #filesystem/%.m3d: assets/%.m3d # @mkdir -p $(dir $@) # @echo " [MODEL] $@" # echo @$(N64_MKMODEL) -v -o "$(dir $@)" "$<" # @cp "$<" "$(dir $@)" $(BUILD_DIR)/raylib.dfs: $(assets_conv) $(BUILD_DIR)/raylib.elf: $(src:%.c=$(BUILD_DIR)/%.o) raylib.z64: N64_ROM_TITLE="raylib" raylib.z64: $(BUILD_DIR)/raylib.dfs clean: rm -rf $(BUILD_DIR) filesystem/ raylib.z64 -include $(wildcard $(BUILD_DIR)/*.d) .PHONY: n64 clean