#ifndef GAME_INPUT_H #define GAME_INPUT_H #include extern joypad_buttons_t pressed_p1; extern joypad_buttons_t held_p1; extern joypad_inputs_t inputs_p1; extern joypad_buttons_t pressed_p2; extern joypad_buttons_t held_p2; extern joypad_inputs_t inputs_p2; void updateController(void); #endif