#include "player.h" void drawPlayer(Player *player) { //DrawCube(player->position, 1.0f, 1.0f, 1.0f, BLUE); DrawSphereEx(player->position, 0.5f, 3, 3, BLUE); } void movePlayer(Player *player) { player->position.x += player->direction.x * player->speed; player->position.y += player->direction.y * player->speed; player->position.z += player->direction.z * player->speed; }