#ifndef GAME_PLAYER_H #define GAME_PLAYER_H #include "raylib.h" #include "input.h" // for camera_style // 0 = first person // 1 = third person typedef struct { Vector3 position; Vector3 direction; float speed; Color color; int camera_mode; int points; } Player; Camera lookThroughPlayer(Camera camera, Player player); void drawPlayer(Player *player); void movePlayers(void); #endif