#ifndef GAME_RENDER_H #define GAME_RENDER_H #include #include #include "raylib.h" #include "rlgl.h" #include "world.h" GLuint customLoadTextureN64(char *spritePath); void renderSkybox(GLuint *textures, int m, int n, Camera3D camera); void renderWorld(World* world, Camera camera); #endif