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#ifndef GAME_PLAYER_H
#define GAME_PLAYER_H
#include "raylib.h"
#include "input.h"
// for camera_style
// 0 = first person
// 1 = third person
typedef
struct
{
Vector3 position;
Vector3 direction;
float speed;
Color color;
int camera_mode;
}
Player;
Camera
lookThroughPlayer(Camera camera, Player player);
void
drawPlayer(Player *player);
void
movePlayers(void);
#endif
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