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#include "render.h"
#include "rlgl.h"
void
renderWorld(World* world, Camera camera)
{
//Vector3 lookat = camera.target;
//camera.target = (Vector3){0};
//camera.position.x -= lookat.x;
//camera.position.y -= lookat.y;
//camera.position.z -= lookat.z;
customBeginMode3D(camera);
//rlPushMatrix();
//rlTranslatef(
// -lookat.x,
// -lookat.y,
// -lookat.z
// );
drawPlayer(&world->players[0]);
drawPlayer(&world->players[1]);
for(int i = 0; i <= 3; ++i){
DrawCube((Vector3){i,3,3}, 0.5f, 0.5f, 0.5f, YELLOW);
DrawCube((Vector3){i,4,3}, 0.5f, 0.5f, 0.5f, DARKPURPLE);
DrawCube((Vector3){i,5,3}, 0.5f, 0.5f, 0.5f, YELLOW);
DrawCube((Vector3){i,3,4}, 0.5f, 0.5f, 0.5f, MAGENTA);
DrawCube((Vector3){i,4,4}, 0.5f, 0.5f, 0.5f, GREEN);
DrawCube((Vector3){i,5,4}, 0.5f, 0.5f, 0.5f, MAGENTA);
//DrawLineV((Vector2){i, -3}, (Vector2){i, 3}, BLACK);
//DrawLineV((Vector2){-3, i}, (Vector2){3, i}, BLACK);
}
//rlPopMatrix();
EndMode3D();
}
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