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#ifndef GAME_RENDER_H
#define GAME_RENDER_H
#include <GL/gl.h>
#include <GL/glu.h>
#include "raylib.h"
#include "rlgl.h"
#include "world.h"
GLuint
customLoadTextureN64(char *spritePath);
void
renderSkybox(GLuint *textures, int m, int n, Camera3D camera);
void
renderWorld(World* world, Camera camera);
#endif
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