#include "geometry.hpp" #include namespace unbox::ext_window_field::geom { auto apply_drag(Box start, Handle handle, int dx, int dy, Limits lim) -> Box { Box r = start; switch (handle) { case Handle::move: r.x = start.x + dx; r.y = start.y + dy; break; case Handle::resize_br: // Right + bottom edges follow the pointer; top-left anchored. r.w = std::max(lim.min_w, start.w + dx); r.h = std::max(lim.min_h, start.h + dy); break; case Handle::resize_bl: // Left + bottom edges follow; the RIGHT edge (start.x + start.w) and the // top edge stay anchored. Compute the new width first (clamped), then // place x so the right edge does not move. r.w = std::max(lim.min_w, start.w - dx); r.x = start.x + start.w - r.w; r.h = std::max(lim.min_h, start.h + dy); break; } return r; } auto clamp_to_field(Box b, int field_w, int field_h) -> Box { if (field_w > 0) { // Largest x that keeps the right edge inside; pin to 0 if the window is // wider than the field. Then clamp the origin into [0, max_x]. const int max_x = std::max(0, field_w - b.w); b.x = std::clamp(b.x, 0, max_x); } if (field_h > 0) { const int max_y = std::max(0, field_h - b.h); b.y = std::clamp(b.y, 0, max_y); } return b; } } // namespace unbox::ext_window_field::geom