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authorrealtradam <[email protected]>2021-01-20 15:01:59 -0500
committerrealtradam <[email protected]>2021-01-20 15:01:59 -0500
commit2460daa4415bfd7a69f141fa58f5f4d3d1f56752 (patch)
treef38da9b822549689ea517e3e71389798532aefbc
parentd24368121309991f6d6a0d746fef04aa42a1d92a (diff)
downloadE-C-Kai-2460daa4415bfd7a69f141fa58f5f4d3d1f56752.tar.gz
E-C-Kai-2460daa4415bfd7a69f141fa58f5f4d3d1f56752.zip
updated design doc
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@@ -6,3 +6,21 @@ A neato platformer that is WIP
Here we should write ideas and stuff we want to implement. Should add some drawings, pictures, and stuff. This will help when working on this project asyncroniously to kinda code in the same direction.
This document isnt supposed to be a strict thing to follow but instead something that evolves overtime as we get new ideas and change old ones.
+
+---
+
+### Puzzle Platformer
+
+Solve puzzles using common mechanics of platforming
+- collecting keys
+- pressing buttons
+- dodging enemies
+
+### Player Life History
+
+A players characters life is recorded from start to end. When they die and then restart the level, their previous life is replayed as a ghost. However this ghost can still interact with the game world(i.e pressing buttons, pushing objects, etc) Player use this to solve puzzles
+
+Potential Ideas for Implementation:
+
+ 1. A limit on how many ghosts can exist at once, when the limit is reached the oldest ghosts stops existing
+ 2. Progression increases how many ghosts appear at once