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authorarngo <[email protected]>2021-01-20 18:30:48 -0500
committerarngo <[email protected]>2021-01-20 18:30:48 -0500
commit32528712befef39670f2ef30974e33fa291cebe3 (patch)
tree8e8aa13520fd0fc55c18884f138080a3191ec5c8 /GhostSpawner.gd
parent1f69f893502a03dd8cc8d7961354f528239bd82b (diff)
downloadE-C-Kai-32528712befef39670f2ef30974e33fa291cebe3.tar.gz
E-C-Kai-32528712befef39670f2ef30974e33fa291cebe3.zip
implemented basic platforming controls and physics as well as ghosts
Diffstat (limited to 'GhostSpawner.gd')
-rw-r--r--GhostSpawner.gd20
1 files changed, 20 insertions, 0 deletions
diff --git a/GhostSpawner.gd b/GhostSpawner.gd
new file mode 100644
index 0000000..2363bc6
--- /dev/null
+++ b/GhostSpawner.gd
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+extends Node
+
+
+var ghost = load("res://Ghost.tscn")
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+
+func _on_Player_died(position_record):
+ var new_ghost = ghost.instance()
+ new_ghost.initialize(position_record)
+ add_child(new_ghost)