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| author | arngo <[email protected]> | 2021-01-20 18:30:48 -0500 |
|---|---|---|
| committer | arngo <[email protected]> | 2021-01-20 18:30:48 -0500 |
| commit | 32528712befef39670f2ef30974e33fa291cebe3 (patch) | |
| tree | 8e8aa13520fd0fc55c18884f138080a3191ec5c8 /Hazard.gd | |
| parent | 1f69f893502a03dd8cc8d7961354f528239bd82b (diff) | |
| download | E-C-Kai-32528712befef39670f2ef30974e33fa291cebe3.tar.gz E-C-Kai-32528712befef39670f2ef30974e33fa291cebe3.zip | |
implemented basic platforming controls and physics as well as ghosts
Diffstat (limited to 'Hazard.gd')
| -rw-r--r-- | Hazard.gd | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/Hazard.gd b/Hazard.gd new file mode 100644 index 0000000..fa0b01f --- /dev/null +++ b/Hazard.gd @@ -0,0 +1,21 @@ +extends Area2D + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + + +func _on_Hazard_body_entered(body): + if body.has_method("die"): + body.die() |
