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extends KinematicBody2D
var position_record
var position_num = 0
func initialize(position_record):
self.position_record = position_record
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process(delta):
if position_num < position_record.size():
position = position_record[position_num]
position_num += 1
else:
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
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