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extends Node
var ghost = load("res://Ghost.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Player_died(position_record):
var new_ghost = ghost.instance()
new_ghost.initialize(position_record)
add_child(new_ghost)
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