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author_Tradam <[email protected]>2022-05-04 23:26:46 -0400
committerGitHub <[email protected]>2022-05-04 23:26:46 -0400
commit8fb33f5879b0a0515df1c8a7a691529079923309 (patch)
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FelECS is an ECS framework for developing games in the Ruby language. FelECS has been designed from the ground up with these three ideas in mind:
-1. **Engine Agnostic:** FelECS has been designed to be rendering engine agnostic as long as the target rendering engine is written in Ruby. This means that this framework can be dropped into existing rendering engines such as [Ruby2D](http://www.ruby2d.com) or [DRGTK](https://dragonruby.org/toolkit/game) with little modifications.
-2. **Easily Extensible:** FelECS has been designed such that extensions to its capabilities can be easily added. Extensions such as rendering engine wrappers, premade systems, premade components, etcetera can be easily coded and then distributed as gems.
+1. **Engine Agnostic:** FelECS has been designed to be rendering engine agnostic as long as the target rendering engine is written in Ruby. This means that this framework can be dropped into existing rendering engines such as [Ruby2D](http://www.ruby2d.com) or [DRGTK](https://dragonruby.org/toolkit/game).
+2. **Easily Extensible:** FelECS has been designed such that extensions to its capabilities can be easily added. Extensions such as rendering engine wrappers, premade systems, premade components, etcetera can be easily added on and distributed.
3. **Principle of (My) Least Astonishment:** I want to develop games using a language and framework I love and makes sense to me, inspired by the [Philosophy of the creator of Ruby](https://en.wikipedia.org/wiki/Ruby_(programming_language)#Philosophy).
# What is ECS?