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authorrealtradam <[email protected]>2022-01-03 08:19:24 -0500
committerrealtradam <[email protected]>2022-01-03 08:19:24 -0500
commitaad51d646812804052ce2ae5e926b667b4e24d6d (patch)
treee083c5fe4b8a388c87eab8ce955b966ebab22238 /CHANGELOG.mdown
parent55f1db30e7a609cebd2fab27c55ece1da45be232 (diff)
downloadFelECS-aad51d646812804052ce2ae5e926b667b4e24d6d.tar.gz
FelECS-aad51d646812804052ce2ae5e926b667b4e24d6d.zip
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diff --git a/CHANGELOG.mdown b/CHANGELOG.mdown
index e60824f..454c4b8 100644
--- a/CHANGELOG.mdown
+++ b/CHANGELOG.mdown
@@ -14,59 +14,60 @@
![Changed](https://img.shields.io/badge/-Changed-yellow)
- Scenes now have their own priority attribute
- - Stages now sort and execute by Scenes, rather then the net Systems in the Scenes
+- Stages now sort and execute by Scenes, rather then the net Systems in the Scenes
- Component method `.attrs` was renamed to `.to_h`
- Renamed the `data` accessor to `._data`
- Various arrays are automatically compacted
![Added](https://img.shields.io/badge/-Added-brightgreen)
-- Classes and Modules which used a data array now have the entire set of array methods available to their respective Classes and Modules
+ - Classes and Modules which used a data array now have the entire set of array methods available to their respective Classes and Modules
- Convenience methods for accessing a single entity in a component(`@component.entity`) and accessing a single entity in a component(`@entity.component[@component_manager]`)
+ - `FelFlame::Order` class which can set the order if your Scenes and Systems
-![Fixed](https://img.shields.io/badge/-Fixed-blue)
-- Replaced all instances of `sort_by!` with `sort_by` for compatibility with mruby
-- Minor optimizations such as less array duplication
+ ![Fixed](https://img.shields.io/badge/-Fixed-blue)
+ - Replaced all instances of `sort_by!` with `sort_by` for compatibility with mruby
+ - Minor optimizations such as less array duplication
## [3.0.0](https://github.com/realtradam/FelFlame/releases/tag/3.0.0) - 2021-07-12
-![Changed](https://img.shields.io/badge/-Changed-yellow)
-- The Scene alias was changed from ```FelFlame::Sce``` to ```FelFlame::Scn``` as it is more intuitive
+ ![Changed](https://img.shields.io/badge/-Changed-yellow)
+ - The Scene alias was changed from ```FelFlame::Sce``` to ```FelFlame::Scn``` as it is more intuitive
## [2.0.0](https://github.com/realtradam/FelFlame/releases/tag/2.0.0) - 2021-07-10
-![Changed](https://img.shields.io/badge/-Changed-yellow)
-- Entities and Components now reference each other using the objects themselves rather then their id's
-```ruby
+ ![Changed](https://img.shields.io/badge/-Changed-yellow)
+ - Entities and Components now reference each other using the objects themselves rather then their id's
+ ```ruby
# before:
[email protected][@component_manager].each do |component_id|
- # iterate over id's, usually would need to do a lookup to get the component itself
-end
+ @entity.components[@component_manager].each do |component_id|
+# iterate over id's, usually would need to do a lookup to get the component itself
+ end
# after:
[email protected][@component_manager].each do |component|
- # iterate over the components themselves! No need for lookup anymore
-end
-```
-```ruby
+ @entity.components[@component_manager].each do |component|
+# iterate over the components themselves! No need for lookup anymore
+ end
+ ```
+ ```ruby
# same for components referencing entities
# before:
[email protected] do |entity_id|
- #iterate over id's
-end
+ @component.entities.each do |entity_id|
+#iterate over id's
+ end
# after:
[email protected] do |entity|
- # directly iterate over entities themselves!
-end
-```
-
+ @component.entities.each do |entity|
+# directly iterate over entities themselves!
+ end
+ ```
+
## [1.0.2](https://github.com/realtradam/FelFlame/releases/tag/1.0.2) - 2021-07-09
-![Fixed](https://img.shields.io/badge/-Fixed-blue)
-- Stripped superflous files shrinking gem size significantly
+ ![Fixed](https://img.shields.io/badge/-Fixed-blue)
+ - Stripped superflous files shrinking gem size significantly
## [1.0.1](https://github.com/realtradam/FelFlame/releases/tag/1.0.1) - 2021-07-09
-![Fixed](https://img.shields.io/badge/-Fixed-blue)
-- Defining attributes in components are no longer allowed to overwrite methods
+ ![Fixed](https://img.shields.io/badge/-Fixed-blue)
+ - Defining attributes in components are no longer allowed to overwrite methods
## [1.0.0](https://github.com/realtradam/FelFlame/releases/tag/1.0.0) - 2021-07-09
-![Added](https://img.shields.io/badge/-Added-brightgreen)
-- Initial release
+ ![Added](https://img.shields.io/badge/-Added-brightgreen)
+ - Initial release