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-rw-r--r--spec/stage_manager_spec.rb103
1 files changed, 103 insertions, 0 deletions
diff --git a/spec/stage_manager_spec.rb b/spec/stage_manager_spec.rb
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+++ b/spec/stage_manager_spec.rb
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+require_relative '../felflame.rb'
+
+#class EntitiesTest < Minitest::Test
+
+describe 'Stage' do
+ before :all do
+ @component_manager ||= FelFlame::Components.new('TestStage', order: Array.new)
+ @system2 = FelFlame::Systems.new('StageTest', priority: 50) do
+ @component_manager.each do |component|
+ component.order.push 2
+ end
+ end
+ @system1 = FelFlame::Systems.new('StageMana', priority: 1) do
+ @component_manager.each do |component|
+ component.order.push 1
+ end
+ end
+ @system3 = FelFlame::Systems.new('StageSpell', priority: 100) do
+ @component_manager.each do |component|
+ component.order.push 3
+ end
+ end
+ @scene1 = FelFlame::Scenes.new('TestStage1')
+ @scene2 = FelFlame::Scenes.new('TestStage2')
+ @scene3 = FelFlame::Scenes.new('TestStage3')
+ end
+
+ before :each do
+ @cmp = @component_manager.new
+ @scene1.add @system1
+ @scene2.add @system2
+ @scene3.add @system3
+ end
+
+ after :each do
+ FelFlame::Entities.each(&:delete)
+ @component_manager.each(&:delete)
+ @scene1.clear
+ @scene2.clear
+ @scene3.clear
+ FelFlame::Stage.clear
+ end
+
+ it 'can add Scenes' do
+ FelFlame::Stage.add @scene2, @scene1, @scene3
+ expect(FelFlame::Stage.scenes).to eq([@scene2, @scene1, @scene3])
+ expect(FelFlame::Stage.systems).to eq([@system1, @system2, @system3])
+ end
+
+ it 'can remove Scenes' do
+ FelFlame::Stage.add @scene1, @scene2, @scene3
+ FelFlame::Stage.remove @scene1, @scene3
+ expect(FelFlame::Stage.scenes).to eq([@scene2])
+ expect(FelFlame::Stage.systems).to eq([@system2])
+ end
+
+ it 'can clear Scenes' do
+ FelFlame::Stage.add @scene1, @scene2, @scene3
+ FelFlame::Stage.clear
+ expect(FelFlame::Stage.scenes).to eq([])
+ expect(FelFlame::Stage.systems).to eq([])
+ end
+
+ it 'can execute Systems in the correct order' do
+ FelFlame::Stage.add @scene2, @scene1, @scene3
+ FelFlame::Stage.call
+ expect(@cmp.order).to eq([1, 2, 3])
+ end
+
+ it 'can add Systems to Scenes already added in Stage' do
+ FelFlame::Stage.add @scene2, @scene1, @scene3
+ system2p5 = FelFlame::Systems.new('StageAddingTest', priority: 75) do
+ @component_manager.each do |component|
+ component.order.push 2.5
+ end
+ end
+ @scene2.add system2p5
+ @scene3.add system2p5
+ FelFlame::Stage.call
+ expect(@cmp.order).to eq([1,2,2.5,3])
+ end
+
+ it 'can remove Systems to Scenes already added in Stage' do
+ FelFlame::Stage.add @scene2, @scene1, @scene3
+ system2p5 = FelFlame::Systems.new('StageAddingTest', priority: 75) do
+ @component_manager.each do |component|
+ component.order.push 2.5
+ end
+ end
+ @scene2.add system2p5
+ @scene3.add system2p5
+ @scene2.remove @system2
+ FelFlame::Stage.call
+ expect(@cmp.order).to eq([1,2.5,3])
+ end
+
+ it 'can have Systems change priority in an existing Stage' do
+ FelFlame::Stage.add @scene2, @scene1, @scene3
+ @system2.priority = 0
+ FelFlame::Stage.call
+ expect(@cmp.order).to eq([2,1,3])
+ end
+end