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# frozen_string_literal: true
require_relative '../lib/felecs'
# class EntitiesTest < Minitest::Test
describe 'Scenes' do
before :all do
@component_manager ||= FelECS::Components.new('TestScenes', order: [])
@system2 = FelECS::Systems.new('Test', priority: 2) do
@component_manager.each do |component|
component.order.push 2
end
end
@system1 = FelECS::Systems.new('Mana', priority: 1) do
@component_manager.each do |component|
component.order.push 1
end
end
@system3 = FelECS::Systems.new('Spell', priority: 3) do
@component_manager.each do |component|
component.order.push 3
end
end
@scene = FelECS::Scenes.new('TestScene')
end
before :each do
@cmp = @component_manager.new
end
after :each do
FelECS::Entities.each(&:delete)
@component_manager.each(&:delete)
@scene.clear
end
it 'can add Systems' do
@scene.add @system2, @system3, @system1
expect(@system1.scenes.length).to eq(1)
expect(@system2.scenes.length).to eq(1)
expect(@system3.scenes.length).to eq(1)
expect(@scene.systems).to eq([@system1, @system2, @system3])
end
it 'can remove Systems' do
@scene.add @system2, @system3, @system1
@scene.remove @system2, @system3
expect(@scene.systems).to eq([@system1])
end
it 'can clear Systems' do
@scene.add @system2, @system3, @system1
@scene.clear
expect(@system1.scenes.length).to eq(0)
expect(@system2.scenes.length).to eq(0)
expect(@system3.scenes.length).to eq(0)
expect(@scene.systems).to eq([])
end
it 'can execute Systems in the correct order' do
@scene.add @system2, @system3, @system1
@scene.call
expect(@cmp.order).to eq([1, 2, 3])
@cmp.order = []
@system3.priority = -1
@scene.call
expect(@cmp.order).to eq([3, 1, 2])
end
it 'will return priority when setting priority' do
expect(@scene.priority = 3).to eq(3)
end
end
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