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author_Tradam <[email protected]>2022-04-04 08:03:11 -0400
committer_Tradam <[email protected]>2022-04-04 08:03:11 -0400
commitb34254cba4e8d950b2fc87d2dd2fef83fcf3b002 (patch)
tree557cccd670ce8730332e3ec74a11851de4b938a6 /core/shell.html
parent7a01019a57b8f200affa0e6bfe49483361172226 (diff)
downloadFelFlameEngine-b34254cba4e8d950b2fc87d2dd2fef83fcf3b002.tar.gz
FelFlameEngine-b34254cba4e8d950b2fc87d2dd2fef83fcf3b002.zip
progress on reworking build configs
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+<!doctype html>
+<html lang="en-us">
+ <head>
+ <meta charset="utf-8">
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+
+ <title>Orc: Arena of Time</title>
+
+ <meta name="title" content="raylib web game">
+ <meta name="description" content="New raylib web videogame, developed using raylib videogames library">
+ <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
+ <meta name="viewport" content="width=device-width">
+
+ <!-- Open Graph metatags for sharing -->
+ <meta property="og:title" content="raylib web game">
+ <meta property="og:image:type" content="image/png">
+ <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
+ <meta property="og:site_name" content="raylib.com">
+ <meta property="og:url" content="https://www.raylib.com/games.html">
+ <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
+
+ <!-- Twitter metatags for sharing -->
+ <meta name="twitter:card" content="summary">
+ <meta name="twitter:site" content="@raysan5">
+ <meta name="twitter:title" content="raylib web game">
+ <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
+ <meta name="twitter:url" content="https://www.raylib.com/games.html">
+ <meta name="twitter:description" content="New raylib web game, developed using raylib videogames library">
+
+ <!-- Favicon -->
+ <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
+
+ <style>
+canvas.emscripten { border: 0px none; background-color: black; }
+ </style>
+ <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
+ <script type='text/javascript'>
+ function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
+ {
+ var isSafari = false; // Not supported, navigator.userAgent access is being restricted
+ //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
+ var data = FS.readFile(memoryFSname);
+ var blob;
+
+ if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
+ else blob = new Blob([data.buffer], { type: "application/octet-binary" });
+
+ // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
+ // in Settings/Advanced/Downloads section you have a setting:
+ // 'Ask where to save each file before downloading' - which you can set true/false.
+ // If you enable this setting it would always ask you and bring the SaveAsDialog
+ saveAs(blob, localFSname);
+ }
+ </script>
+ </head>
+ <body style="height:100vh; margin:0; position:relative;">
+ <div style="display: flex; justify-content: center; align-items: center; height: 100%">
+ <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1 style="border:0px; outline:0px; aspect-ratio: attr(width)/attr(height); max-width:100vw; max-height:100vh;"></canvas>
+ </div>
+ <p id="output" />
+ <script>
+ var Module = {
+ print: (function() {
+ var element = document.getElementById('output');
+ if (element) element.value = ''; // clear browser cache
+ return function(text) {
+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
+ console.log(text);
+ if (element) {
+ element.value += text + "\n";
+ element.scrollTop = element.scrollHeight; // focus on bottom
+ }
+ };
+ })(),
+ canvas: (function() {
+ var canvas = document.getElementById('canvas');
+ return canvas;
+ })()
+ };
+ </script>
+ {{{ SCRIPT }}}
+ </body>
+</html>