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| author | _Tradam <[email protected]> | 2022-04-04 08:03:11 -0400 |
|---|---|---|
| committer | _Tradam <[email protected]> | 2022-04-04 08:03:11 -0400 |
| commit | b34254cba4e8d950b2fc87d2dd2fef83fcf3b002 (patch) | |
| tree | 557cccd670ce8730332e3ec74a11851de4b938a6 /core/shell.html | |
| parent | 7a01019a57b8f200affa0e6bfe49483361172226 (diff) | |
| download | FelFlameEngine-b34254cba4e8d950b2fc87d2dd2fef83fcf3b002.tar.gz FelFlameEngine-b34254cba4e8d950b2fc87d2dd2fef83fcf3b002.zip | |
progress on reworking build configs
Diffstat (limited to 'core/shell.html')
| -rw-r--r-- | core/shell.html | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/core/shell.html b/core/shell.html new file mode 100644 index 0000000..85ea388 --- /dev/null +++ b/core/shell.html @@ -0,0 +1,83 @@ +<!doctype html> +<html lang="en-us"> + <head> + <meta charset="utf-8"> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + + <title>Orc: Arena of Time</title> + + <meta name="title" content="raylib web game"> + <meta name="description" content="New raylib web videogame, developed using raylib videogames library"> + <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames"> + <meta name="viewport" content="width=device-width"> + + <!-- Open Graph metatags for sharing --> + <meta property="og:title" content="raylib web game"> + <meta property="og:image:type" content="image/png"> + <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png"> + <meta property="og:site_name" content="raylib.com"> + <meta property="og:url" content="https://www.raylib.com/games.html"> + <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library"> + + <!-- Twitter metatags for sharing --> + <meta name="twitter:card" content="summary"> + <meta name="twitter:site" content="@raysan5"> + <meta name="twitter:title" content="raylib web game"> + <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png"> + <meta name="twitter:url" content="https://www.raylib.com/games.html"> + <meta name="twitter:description" content="New raylib web game, developed using raylib videogames library"> + + <!-- Favicon --> + <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> + + <style> +canvas.emscripten { border: 0px none; background-color: black; } + </style> + <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> + <script type='text/javascript'> + function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code + { + var isSafari = false; // Not supported, navigator.userAgent access is being restricted + //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); + var data = FS.readFile(memoryFSname); + var blob; + + if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" }); + else blob = new Blob([data.buffer], { type: "application/octet-binary" }); + + // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome, + // in Settings/Advanced/Downloads section you have a setting: + // 'Ask where to save each file before downloading' - which you can set true/false. + // If you enable this setting it would always ask you and bring the SaveAsDialog + saveAs(blob, localFSname); + } + </script> + </head> + <body style="height:100vh; margin:0; position:relative;"> + <div style="display: flex; justify-content: center; align-items: center; height: 100%"> + <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1 style="border:0px; outline:0px; aspect-ratio: attr(width)/attr(height); max-width:100vw; max-height:100vh;"></canvas> + </div> + <p id="output" /> + <script> + var Module = { + print: (function() { + var element = document.getElementById('output'); + if (element) element.value = ''; // clear browser cache + return function(text) { + if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); + console.log(text); + if (element) { + element.value += text + "\n"; + element.scrollTop = element.scrollHeight; // focus on bottom + } + }; + })(), + canvas: (function() { + var canvas = document.getElementById('canvas'); + return canvas; + })() + }; + </script> + {{{ SCRIPT }}} + </body> +</html> |
