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author_Tradam <[email protected]>2022-04-04 10:11:52 -0400
committer_Tradam <[email protected]>2022-04-04 10:11:52 -0400
commit96c340c867471ae11bae12d0dbd4f7308007dbe4 (patch)
tree75ff47db2b00fc32a8299ad34a6f57e75876e044 /vendor/html/minshell.html
parentb34254cba4e8d950b2fc87d2dd2fef83fcf3b002 (diff)
downloadFelFlameEngine-96c340c867471ae11bae12d0dbd4f7308007dbe4.tar.gz
FelFlameEngine-96c340c867471ae11bae12d0dbd4f7308007dbe4.zip
working mruby+gem building
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-<!doctype html>
-<html lang="en-us">
- <head>
- <meta charset="utf-8">
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-
- <title>Orc: Arena of Time</title>
-
- <meta name="title" content="raylib web game">
- <meta name="description" content="New raylib web videogame, developed using raylib videogames library">
- <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
- <meta name="viewport" content="width=device-width">
-
- <!-- Open Graph metatags for sharing -->
- <meta property="og:title" content="raylib web game">
- <meta property="og:image:type" content="image/png">
- <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
- <meta property="og:site_name" content="raylib.com">
- <meta property="og:url" content="https://www.raylib.com/games.html">
- <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
-
- <!-- Twitter metatags for sharing -->
- <meta name="twitter:card" content="summary">
- <meta name="twitter:site" content="@raysan5">
- <meta name="twitter:title" content="raylib web game">
- <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
- <meta name="twitter:url" content="https://www.raylib.com/games.html">
- <meta name="twitter:description" content="New raylib web game, developed using raylib videogames library">
-
- <!-- Favicon -->
- <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
-
- <style>
-canvas.emscripten { border: 0px none; background-color: black; }
- </style>
- <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
- <script type='text/javascript'>
- function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
- {
- var isSafari = false; // Not supported, navigator.userAgent access is being restricted
- //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
- var data = FS.readFile(memoryFSname);
- var blob;
-
- if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
- else blob = new Blob([data.buffer], { type: "application/octet-binary" });
-
- // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
- // in Settings/Advanced/Downloads section you have a setting:
- // 'Ask where to save each file before downloading' - which you can set true/false.
- // If you enable this setting it would always ask you and bring the SaveAsDialog
- saveAs(blob, localFSname);
- }
- </script>
- </head>
- <body style="height:100vh; margin:0; position:relative;">
- <div style="display: flex; justify-content: center; align-items: center; height: 100%">
- <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1 style="border:0px; outline:0px; aspect-ratio: attr(width)/attr(height); max-width:100vw; max-height:100vh;"></canvas>
- </div>
- <p id="output" />
- <script>
- var Module = {
- print: (function() {
- var element = document.getElementById('output');
- if (element) element.value = ''; // clear browser cache
- return function(text) {
- if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
- console.log(text);
- if (element) {
- element.value += text + "\n";
- element.scrollTop = element.scrollHeight; // focus on bottom
- }
- };
- })(),
- canvas: (function() {
- var canvas = document.getElementById('canvas');
- return canvas;
- })()
- };
- </script>
- {{{ SCRIPT }}}
- </body>
-</html>