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require 'fileutils'
config_root = File.expand_path('.')
config_core = File.expand_path("#{config_root}/core")
config_build_config = File.expand_path("#{config_root}/core/mruby_build.rb")
config_build_raylib_source = File.expand_path("#{config_root}/core/raylib/src")
config_mruby = File.expand_path("#{config_root}/core/mruby")
config_include_mruby = File.expand_path("#{config_mruby}/include")
config_vendor = File.expand_path("#{config_root}/vendor")
config_tux = File.expand_path("#{config_vendor}/tux")
config_tux_include = File.expand_path("#{config_vendor}/tux/include")
config_tux_lib = File.expand_path("#{config_vendor}/tux/lib")
config_web = File.expand_path("#{config_vendor}/web")
config_web_include = File.expand_path("#{config_vendor}/web/include")
config_web_lib = File.expand_path("#{config_vendor}/web/lib")
config_build = File.expand_path("#{config_root}/build")
config_build_temp = File.expand_path("#{config_build}/temp")
config_build_tux = File.expand_path("#{config_build}/tux")
config_build_web = File.expand_path("#{config_build}/web")
config_game = File.expand_path("#{config_root}/game")
namespace :build do
#@vendor_dir = '../vendor'
#@include_dir = "#{@vendor_dir}/include"
#@library_dir = "#{@vendor_dir}/lib"
#@bytecode_header_path = "../build/temp"
desc "Build the engine"
task :mruby do
Dir.chdir("core/mruby") do
Dir.mkdir(config_vendor) unless File.exists?(config_vendor)
#Dir.each_child("build/repos") do |repo_dir|
# Dir.each_child("build/repos/#{repo_dir}") do |gem_dir|
# puts "Checking updates for: #{gem_dir}"
# Dir.chdir("build/repos/#{repo_dir}/#{gem_dir}") do
# system('git pull')
# end
# end
#end
system("env MRUBY_CONFIG=#{config_build_config} rake")
FileUtils.cp("build/web/lib/libmruby.a", "#{config_web_lib}/")
FileUtils.cp("build/host/lib/libmruby.a", "#{config_tux_lib}/")
#FileUtils.cp("build/win/lib/libmruby.a", "../vendor/lib/win/mruby/")
end
end
desc "Build Raylib"
task :raylib do
Dir.mkdir(config_vendor) unless File.exists?(config_vendor)
Dir.chdir(config_build_raylib_source) do
`make clean`
puts 'building for tux...'
`make PLATFORM=PLATFORM_DESKTOP`
puts
Dir.mkdir(config_tux) unless File.exists?(config_tux)
puts 'installing, this should prompt you to enter password unless you are already in sudo'
`sudo DESTDIR=#{config_tux} make install`
`make clean`
puts 'building for web...'
`make PLATFORM=PLATFORM_WEB`
puts
Dir.mkdir(config_web) unless File.exists?(config_web)
puts 'installing, this should prompt you to enter password unless you are already in sudo'
`sudo DESTDIR=#{config_web} make install`
`make clean`
end
end
#desc 'Export to single file'
task :single_file do
result = ''
main = File.read("#{config_game}/main.rb")
tmp = main.lines(chomp: true).select do |line|
line.include? 'require '
end
tmp.each do |file|
file.delete_prefix!('require ')
result += "#{File.read("#{config_game}/#{file[1, file.length - 2]}")}\n"
end
result += main.lines.reject do |line|
line.include? 'require '
end.join
Dir.mkdir(config_build) unless File.exists?(config_build)
Dir.mkdir(config_build_temp) unless File.exists?(config_build_temp)
File.write("#{config_build_temp}/main.rb", result)
end
#desc 'Compile the game to bytecode'
task :bytecode => :single_file do
Dir.mkdir(config_build) unless File.exists?(config_build)
Dir.mkdir(config_build_temp) unless File.exists?(config_build_temp)
Dir.chdir(config_build_temp) do
system("#{config_mruby}/bin/mrbc -Bbytecode -obytecode.h main.rb")
end
end
desc 'Build the game for web'
task :web => :bytecode do
Dir.mkdir(config_build) unless File.exists?(config_build)
Dir.mkdir(config_build_web) unless File.exists?(config_build_web)
Dir.chdir(config_game) do
system("emcc -Os -Wall -I#{config_web_include} -I#{config_include_mruby} -I#{config_build_temp} #{config_core}/boilerplate_entry.c #{config_web_lib}/libmruby.a #{config_web_lib}/libraylib.a -o #{config_build_web}/index.html -s USE_GLFW=3 -DPLATFORM_WEB --preload-file ./assets --shell-file #{config_core}/shell.html -s TOTAL_MEMORY=268435456") # -s ASYNCIFY
end
end
desc 'Build the game for Linux'
task :tux => :bytecode do
Dir.mkdir(config_build) unless File.exists?(config_build)
Dir.mkdir(config_build_tux) unless File.exists?(config_build_tux)
#Dir.chdir("build/tux") do
Dir.chdir(config_game) do
system("zig cc -target native #{config_core}/boilerplate_entry.c -o #{config_build_tux}/game -lGL -lm -lpthread -ldl -lrt -lX11 -I#{config_build_temp} -I#{config_tux_include} -I#{config_include_mruby} #{config_tux_lib}/libmruby.a #{config_tux_lib}/libraylib.a")
end
if File.exists?("#{config_game}/assets")
system("rsync -r #{config_game}/assets #{config_build_tux}") # TODO: maybe get rid of this? copying assets can be costly
end
end
#desc 'Build the game for Window'
#task :win do
# Dir.mkdir("build/win") unless File.exists?("build/win")
# Dir.chdir("build/win") do
# system('zig cc -target x86_64-windows-gnu ../template/game.c -o game -lwinmm -lgdi32 -lopengl32 -I../../mruby/include -I../../raylib/src ../../raylib_lib_files/raylib.lib ../../mruby/build/host/lib/libmruby.a')
# end
#end
end
desc 'Launch the game with the interpreter'
task :playtest => "build:single_file" do
Dir.chdir("game") do
system("#{config_mruby}/build/host/bin/mruby #{config_build_temp}/main.rb")
end
end
task :p => :playtest
namespace :clean do
desc "Clean the mruby build folders"
task :mruby do
Dir.chdir(config_mruby) do
system('rake deep_clean')
end
end
task :raylib do
puts 'Not implemented yet'
end
end
=begin
desc "Create a server and open your game in your browser"
task :serve do
link = "http://localhost:8000/index.html"
if RbConfig::CONFIG['host_os'] =~ /mswin|mingw|cygwin/
system "start #{link}"
elsif RbConfig::CONFIG['host_os'] =~ /darwin/
system "open #{link}"
elsif RbConfig::CONFIG['host_os'] =~ /linux|bsd/
system "xdg-open #{link}"
end
`ruby -run -ehttpd build/web/ -p8000`
end
task :s => :serve
=end
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