diff options
21 files changed, 1417 insertions, 35 deletions
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+ "m_Groups": [],
+ "m_StickyNotes": [],
+ "m_SerializableEdges": [
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+ "fullName": "UnityEditor.Graphing.Edge"
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+ }
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\ No newline at end of file diff --git a/Assets/Samples/ProBuilder/5.0.6/Universal Render Pipeline Support/Shader/Standard Vertex Color.shadergraph.meta b/Assets/Samples/ProBuilder/5.0.6/Universal Render Pipeline Support/Shader/Standard Vertex Color.shadergraph.meta new file mode 100644 index 0000000..fb21912 --- /dev/null +++ b/Assets/Samples/ProBuilder/5.0.6/Universal Render Pipeline Support/Shader/Standard Vertex Color.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2
+guid: a5e1047f27bee462089b2bc3104f90fd
+ScriptedImporter:
+ fileIDToRecycleName:
+ 4800000: MainAsset
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
diff --git a/Assets/Scripts/MovingSphere.cs b/Assets/Scripts/MovingSphere.cs index 1f492aa..a839ca7 100644 --- a/Assets/Scripts/MovingSphere.cs +++ b/Assets/Scripts/MovingSphere.cs @@ -4,22 +4,34 @@ using UnityEngine; public class MovingSphere : MonoBehaviour
{
+ Rigidbody body;
+
[SerializeField, Range(1f, 100f)]
float maxSpeed = 10f;
[SerializeField, Range(1f, 100f)]
float maxAcceleration = 10f;
+ [SerializeField, Range(1f, 100f)]
+ float maxAirAcceleration = 1f;
+ Vector3 velocity;
- [SerializeField, Range(0f, 1f)]
- float bounciness = 0.5f;
+ [SerializeField, Range(0f, 10f)]
+ float jumpHeight = 2f;
+ [SerializeField, Range(0, 5)]
+ int maxAirJumps;
+ bool desiredJump;
+ int jumpPhase;
+ bool onGround;
- Rect allowedArea = new Rect(-4.5f, -4.5f, 9f, 9f);
+ // 0.0 means walls
+ // 1.0 means floors
+ float maxJumpAngle = 0.1f;
- Vector3 velocity;
+ Vector3 inputVelocity;
// Start is called before the first frame update
- void Start()
+ void Awake()
{
-
+ body = GetComponent<Rigidbody>();
}
// Update is called once per frame
@@ -31,38 +43,73 @@ public class MovingSphere : MonoBehaviour );
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
+ desiredJump |= Input.GetButtonDown("Jump");
+
+ inputVelocity = new Vector3(playerInput.x, 0f, playerInput.y);
+
+ }
+
+ void FixedUpdate()
+ {
+ UpdateState();
Vector3 acceleration = new Vector3(
- playerInput.x,
- 0f,
- playerInput.y
- ) * maxAcceleration;
+ inputVelocity.x,
+ 0f,
+ inputVelocity.z
+ );
+
+ if(onGround)
+ acceleration *= maxAcceleration;
+ else
+ acceleration *= maxAirAcceleration;
+
velocity += acceleration * Time.deltaTime;
velocity = Vector3.ClampMagnitude(velocity, maxSpeed);
- Vector3 displacement = velocity * Time.deltaTime;
-
- Vector3 newPosition = transform.localPosition + displacement;
- if(newPosition.x < allowedArea.xMin)
- {
- newPosition.x = allowedArea.xMin;
- velocity.x = -velocity.x * bounciness;
- }
- else if(newPosition.x > allowedArea.xMax)
+ if(desiredJump)
{
- newPosition.x = allowedArea.xMax;
- velocity.x = -velocity.x * bounciness;
+ Debug.Log("Attempted Jump!");
+ desiredJump = false;
+ Jump();
}
- if(newPosition.z < allowedArea.yMin)
- {
- newPosition.z = allowedArea.yMin;
- velocity.z = -velocity.z * bounciness;
- }
- else if(newPosition.z > allowedArea.yMax)
+
+ body.velocity = velocity;
+
+ onGround = false;
+ }
+
+ void UpdateState()
+ {
+ velocity = body.velocity;
+ if(onGround)
+ jumpPhase = 0;
+ }
+
+ void Jump()
+ {
+ if(onGround || jumpPhase < maxAirJumps)
{
- newPosition.z = allowedArea.yMax;
- velocity.z = -velocity.z * bounciness;
+ Debug.Log("Jump!");
+ jumpPhase += 1;
+ float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
+ if(velocity.y > 0f)
+ jumpSpeed = Mathf.Max(jumpSpeed - velocity.y, 0f);
+ velocity.y += jumpSpeed;
}
+ }
+
+ void OnCollisionStay(Collision collision) {
+ EvaluateCollision(collision);
+ }
+
+ void OnCollisionEnter(Collision collision) {
+ EvaluateCollision(collision);
+ }
- transform.localPosition = newPosition;
+ void EvaluateCollision(Collision collision) {
+ for (int i = 0; i < collision.contactCount; i++) {
+ Vector3 normal = collision.GetContact(i).normal;
+ onGround |= normal.y >= maxJumpAngle;
+ }
}
}
diff --git a/Packages/manifest.json b/Packages/manifest.json index 3b23cb7..9c5fa2b 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -4,6 +4,7 @@ "com.unity.ide.rider": "3.0.15", "com.unity.ide.visualstudio": "2.0.16", "com.unity.ide.vscode": "1.2.5", + "com.unity.probuilder": "5.0.6", "com.unity.render-pipelines.universal": "12.1.7", "com.unity.test-framework": "1.1.31", "com.unity.textmeshpro": "3.0.6", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 166eb83..20cec87 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -64,6 +64,17 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.probuilder": { + "version": "5.0.6", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.settings-manager": "1.0.3", + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.imgui": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.render-pipelines.core": { "version": "12.1.7", "depth": 1, @@ -103,6 +114,13 @@ }, "url": "https://packages.unity.com" }, + "com.unity.settings-manager": { + "version": "1.0.3", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.shadergraph": { "version": "12.1.7", "depth": 1, diff --git a/ProjectSettings/Packages/com.unity.probuilder/Settings.json b/ProjectSettings/Packages/com.unity.probuilder/Settings.json new file mode 100644 index 0000000..caa4c39 --- /dev/null +++ b/ProjectSettings/Packages/com.unity.probuilder/Settings.json @@ -0,0 +1,193 @@ +{ + "m_Name": "Settings", + "m_Path": "ProjectSettings/Packages/com.unity.probuilder/Settings.json", + "m_Dictionary": { + "m_DictionaryValues": [ + { + "type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "log.level", + "value": "{\"m_Value\":3}" + }, + { + "type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, 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