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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GravityPlane : GravitySource
{
	[SerializeField]
	float gravity = 9.81f;

	[SerializeField]
	float range = 1f;

	public override Vector3 GetGravity(Vector3 position)
	{
		Vector3 up = transform.up;
		float distance = Vector3.Dot(up, position - transform.position);
		if(distance > range)
			return Vector3.zero;

		float g = -gravity;
		if (distance > 0f)
			g *= 1f - distance / range;
		return -gravity * up;
	}

	void OnDrawGizmos()
	{
		Vector3 scale = transform.localScale;
		scale.y = range;
		Gizmos.matrix = Matrix4x4.TRS(
				transform.position,
				transform.rotation,
				scale
				);
		//transform.localToWorldMatrix;
		Vector3 size = new Vector3(1f, 0f, 1f);
		Gizmos.color = Color.yellow;
		Gizmos.DrawWireCube(Vector3.zero, size);
		if (range > 0f)
		{
			Gizmos.color = Color.cyan;
			Gizmos.DrawWireCube(Vector3.up, size);
		}
	}
}