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| author | realtradam <[email protected]> | 2022-11-25 17:36:37 -0500 |
|---|---|---|
| committer | realtradam <[email protected]> | 2022-11-25 17:36:37 -0500 |
| commit | 62de63a0d26ece5c0dc2cd48c0a41d35de1e38d4 (patch) | |
| tree | b91117aabf53eb1dec0b8dc0d34c7656872f71e8 /src/shaders | |
| parent | 4e7226ad1b081982e5cbed349edca1c5b0e1b779 (diff) | |
| download | Ogle-62de63a0d26ece5c0dc2cd48c0a41d35de1e38d4.tar.gz Ogle-62de63a0d26ece5c0dc2cd48c0a41d35de1e38d4.zip | |
cleanup code
Diffstat (limited to 'src/shaders')
| -rw-r--r-- | src/shaders/default.frag | 18 | ||||
| -rw-r--r-- | src/shaders/default.vert | 4 |
2 files changed, 10 insertions, 12 deletions
diff --git a/src/shaders/default.frag b/src/shaders/default.frag index 2176a7d..6038bb1 100644 --- a/src/shaders/default.frag +++ b/src/shaders/default.frag @@ -1,4 +1,5 @@ #version 330 core + out vec4 FragColor; in vec4 v_Color; @@ -9,14 +10,13 @@ uniform sampler2D texture_1; void main() { - FragColor = texture(texture_1, v_TexCoord) * v_Color; - //if(v_TexId > 0) - //{ - // FragColor = texture(texture_1, v_TexCoord) * v_Color; - //} - //else - //{ - // FragColor = v_Color; - //} + if(v_TexId > 0) + { + FragColor = texture(texture_1, v_TexCoord) * v_Color; + } + else + { + FragColor = v_Color; + } } diff --git a/src/shaders/default.vert b/src/shaders/default.vert index 404e583..6cab025 100644 --- a/src/shaders/default.vert +++ b/src/shaders/default.vert @@ -1,11 +1,10 @@ #version 330 core + layout (location = 0) in vec3 a_Pos; layout (location = 1) in vec4 a_Color; layout (location = 2) in vec2 a_TexCoord; layout (location = 3) in float a_TexId; -//uniform float offset_x; - out vec4 v_Color; out vec2 v_TexCoord; out float v_TexId; @@ -15,7 +14,6 @@ uniform mat4 transform; void main() { gl_Position = transform * vec4(a_Pos, 1.0); - //gl_Position = vec4(a_Pos, 1.0); v_Color = a_Color; v_TexCoord = a_TexCoord; v_TexId = a_TexId; |
