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#pragma once

// external libs
#include "glad/glad.h"
#include "glm/glm.hpp"

// project headers
#include "texture.hpp"

// std libs
#include <vector>


namespace Ogle
{
	class Batch
	{
		public:
			unsigned int VAO, VBO, EBO;
			std::vector<float> vertices = {};
			std::vector<unsigned int> indices = {};
			unsigned int size, batch_limit;
			unsigned int last_texture = 0;

			Batch(unsigned int batch_limit = 8192);
			int drawTexture(
					Texture texture,
					float x,
					float y,
					float width,
					float height,
					glm::vec4 color
					);
			int drawRectangle(
					float x,
					float y,
					float width,
					float height,
					glm::vec4 color
					);
			void flush();
		private:
			int primativeDrawQuad(
					unsigned int texture_id,
					glm::vec3 a,
					glm::vec3 b,
					glm::vec3 c,
					glm::vec3 d,
					glm::vec4 color
					);
	};
}