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// external libs
#include "GLFW/glfw3.h"
// project headers
#include "input.hpp"
namespace Ogle
{
namespace Input
{
namespace {
int mouse_x;
int mouse_y;
bool mouse_click;
}
void process(GLFWwindow *window)
{
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
else
{
double _mouse_x, _mouse_y;
glfwGetCursorPos(window, &_mouse_x, &_mouse_y);
mouse_x = (int)_mouse_x;
mouse_y = (int)_mouse_y;
if(GLFW_PRESS == glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT))
mouse_click = true;
else
mouse_click = false;
}
}
int get_mouse_x()
{
return mouse_x;
}
int get_mouse_y()
{
return mouse_y;
}
bool get_mouse_click()
{
return mouse_click;
}
}
}
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