1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
#version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; uniform float offset_x; out vec3 ourColor; out vec2 TexCoord; void main() { gl_Position = vec4(aPos.x + offset_x, aPos.yz, 1.0); ourColor = aColor; TexCoord = aTexCoord; }