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authorrealtradam <[email protected]>2021-12-20 23:08:05 -0500
committerrealtradam <[email protected]>2021-12-20 23:08:05 -0500
commitbabda56a70d7956d8310d0362ff215bcb7a54451 (patch)
treefdd8d909d2efc194733727dede77636b19389a0e
parentd4903502aec8b11e86e024998f362c83710dc7fa (diff)
downloadPlore-Tabletop-Game-babda56a70d7956d8310d0362ff215bcb7a54451.tar.gz
Plore-Tabletop-Game-babda56a70d7956d8310d0362ff215bcb7a54451.zip
ideas for abilities
-rw-r--r--src/SUMMARY.md2
-rw-r--r--src/abilities.mdown29
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diff --git a/src/SUMMARY.md b/src/SUMMARY.md
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+++ b/src/SUMMARY.md
@@ -23,7 +23,7 @@
- [Indices]()
- [Weapons]()
- - [Skills]()
+ - [Abilities](abilities.mdown)
- [Spells]()
- [Disciplines]()
- [Factions]()
diff --git a/src/abilities.mdown b/src/abilities.mdown
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+# Abilities
+
+For now this is just a unsorted list of potential abilities, perks, etc. The idea is to first make abilities and then sort them according to classes or whatnot. May or may not decide on classes.
+
+---
+
+## Ideas for activation of abilities with cards
+
+1. Match Suit/Number
+2. X with a pair of Y
+3. Consecutive Cards
+4. Min/Max
+5. Multiple Cards
+
+## Ideas for abilities affecting cards
+
+1. Card X is treated as Y
+2. Keep
+3. Combine Card Values
+4. Draw a replacement
+5. Give cards to players(on your turn/their turn/the person after you/etc)
+
+## Ability Ideas
+
+### Wild Ace
+
+You treat aces as wildcards of their respective suit.
+
+