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authorrealtradam <[email protected]>2023-01-31 21:58:09 -0500
committerrealtradam <[email protected]>2023-01-31 21:58:09 -0500
commitbe187d0c9d5adc289479df5f80533fe37709d24b (patch)
tree123c992e6df11e43c7f432f8d8547bf37ab424b6 /cards/common_weapons.rb
parent0bd944e2d1b9cadb2d94fff7860df533a0dfa879 (diff)
downloadPlore-Tabletop-Game-be187d0c9d5adc289479df5f80533fe37709d24b.tar.gz
Plore-Tabletop-Game-be187d0c9d5adc289479df5f80533fe37709d24b.zip
gear rules, refined classes idea, worked on abilities
Diffstat (limited to 'cards/common_weapons.rb')
-rw-r--r--cards/common_weapons.rb350
1 files changed, 0 insertions, 350 deletions
diff --git a/cards/common_weapons.rb b/cards/common_weapons.rb
deleted file mode 100644
index 55931af..0000000
--- a/cards/common_weapons.rb
+++ /dev/null
@@ -1,350 +0,0 @@
-load 'card.rb'
-
-common_weapons = {}
-
-common_weapons[:thrusting_sword] = Card.new(
- title: "Thrusting Sword",
- color: 'rebeccapurple',
- reposte: 'Prc',
- damage: '3',
- actions: [
- Card::Action.new(
- content: '🎲 **d8 + Prc** to hit.',
- symbol: :tap,
- ),
- #Card::Action.new(
- # seperator: true,
- # content: '**Opportune Strike**: When targeting an enemy with this weapon, mark them until the end of their turn. While marked if they attack somone other then you then you can perform a reposte on them.',
- #)
- ],
- flavour: '"World Famous Iron Toothpick"',
- type: 'Thrusting Sword Weapon'
-)
-
-
-common_weapons[:polearm] = Card.new(
- title: "Polearm",
- color: 'rebeccapurple',
- reposte: 'Prc',
- damage: '4',
- actions: [
- Card::Action.new(
- content: '🎲 **d6 + Str** to hit.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '**Reach**',
- ),
- #Card::Action.new(
- # seperator: true,
- # content: '**Reach**: When making an attack, you ignore repostes from your target unless they also have Reach.',
- # # TODO: this is the same as the bow making it superiour
- # #symbol: :spades,
- #),
- ],
- flavour: '"Getting up close and personal while staying far away"',
- type: 'Polearm Weapon'
-)
-
-common_weapons[:spear] = Card.new(
- title: "Spear",
- color: 'rebeccapurple',
- reposte: 'Prc',
- damage: '3',
- actions: [
- Card::Action.new(
- content: '🎲 **d6 + Prc** to hit.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '**Reach**, **Throwable**',
- ),
- #Card::Action.new(
- # seperator: true,
- # content: '**Reach**: When making an attack, you ignore repostes from your target unless they also have Reach.',
- # # TODO: this is the same as the bow making it superiour
- # #symbol: :spades,
- #),
- ],
- flavour: '"5x more throwable then previous editions"',
- type: 'Polearm Weapon'
-)
-
-common_weapons[:dagger] = Card.new(
- title: "Dagger",
- color: 'rebeccapurple',
- reposte: 'Prc',
- damage: '2',
- actions: [
- Card::Action.new(
- content: '🎲 **d4 + Prc** to hit.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '**Light**, **Throwable**',
- #symbol: :spades
- ),
- #Card::Action.new(
- # seperator: true,
- # content: '(even) **Swift Attack**: Refresh this card.',
- # symbol: :spades
- #),
- ],
- flavour: '"A quick and convinient way to turn a spleen into a sheath"',
- type: 'Dagger Weapon'
-)
-
-common_weapons[:longbow] = Card.new(
- title: "Longbow",
- color: 'rebeccapurple',
- damage: '3',
- #reposte: 1,
- actions: [
- Card::Action.new(
- content: '🎲 **d4 + (2·Prc)** to hit.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '**Ranged**',
- )
- #Card::Action.new(
- # seperator: true,
- # content: '**Ranged**: When making an attack, you ignore repostes from your target. You can\'t deal a reposte either.',
- #)
- ],
- flavour: '"One stringed instrument that got repurposed as a weapon."',
- type: 'Bow Weapon'
-)
-
-common_weapons[:crossbow] = Card.new(
- title: "Crossbow",
- color: 'rebeccapurple',
- damage: '3',
- #reposte: 1,
- actions: [
- Card::Action.new(
- content: '(must be loaded) 🎲 **d6 + Prc** to hit.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '**Reload**: Load this weapon.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '**Ranged**',
- )
- ],
- flavour: '"No one will cross you with this weapon"',
- type: 'Crossbow Weapon'
-)
-
-common_weapons[:hammer] = Card.new(
- title: "Hammer",
- reposte: 'Str',
- damage: 3,
- actions: [
- Card::Action.new(
- content: '🎲 **d4 + (2·Str)** to hit.',
- symbol: :tap,
- ),
- #Card::Action.new(
- # seperator: true,
- # content: '**Power Swing**: 🎲 **d4 + Str** to hit. Deal **Str + 2** damage.',
- # symbol: :tap
- #),
- ],
- flavour: '"If you can pick it up, then you are worthy enough to use it."',
- color: 'rebeccapurple',
- type: 'Hammer Weapon'
-)
-
-common_weapons[:straight_sword] = Card.new(
- title: "Straight Sword",
- damage: 3,
- reposte: 'Str',
- actions: [
- Card::Action.new(
- content: '🎲 **d8 + Str** to hit.',
- symbol: :tap,
- ),
- #Card::Action.new(
- # seperator: true,
- # content: '(Two Handed) 🎲 **d6 + Str** to hit. Deal **Str** damage.',
- # symbol: :tap,
- #)
- ],
- flavour: '"El Classico"',
- color: 'rebeccapurple',
- type: 'Straight Sword Weapon'
-)
-
-common_weapons[:axe] = Card.new(
- title: "Axe",
- damage: 4,
- reposte: 'Str',
- actions: [
- Card::Action.new(
- content: '🎲 **d6 + Str** to hit.',
- symbol: :tap,
- ),
- #Card::Action.new(
- # seperator: true,
- # content: '**Throw**: 🎲 **d6 + Str** to hit. This attack is **Ranged** and thus you ignore repostes from your target. You lose this weapon by using this attack.',
- # symbol: :tap
- #),
- ],
- flavour: '"Looks great with a flannel shirt."',
- color: 'rebeccapurple',
- type: 'Axe Weapon',
-)
-
-common_weapons[:staff] = Card.new(
- title: "Staff",
- damage: 2,
- reposte: 'Str',
- actions: [
- Card::Action.new(
- content: '🎲 **d6 + Str** to hit.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '(Two Handed) 🎲 **d8 + Str** to hit.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '**Light**',
- )
- #Card::Action.new(
- # seperator: true,
- # content: '(odd) **Swift Attack**: Refresh this card.',
- # symbol: :spades
- #),
- ],
- color: 'rebeccapurple',
- flavour: '"Says \'Made by the Ninja Custodial Group\' on the handle"',
- type: 'Staff Weapon',
-)
-
-common_weapons[:curved_sword] = Card.new(
- title: "Curved Sword",
- damage: 3,
- reposte: 'Prc',
- actions: [
- Card::Action.new(
- content: '🎲 **d8 + Str** to hit.',
- symbol: :tap,
- ),
- #Card::Action.new(
- # seperator: true,
- # content: '(odd, recieving a reposte) **Close Quarters**: Deal damage equal to your reposte.',
- # symbol: :spades
- #),
- ],
- color: 'rebeccapurple',
- flavour: '"Arrrgh"',
- type: 'Curved Sword Weapon',
-)
-
-common_weapons[:forked_sword] = Card.new(
- title: "Forked Sword",
- damage: 3,
- reposte: 'Str',
- roll: '1d6',
- actions: [
- Card::Action.new(
- content: '🎲 **d6 + Str** to hit.',
- symbol: :tap,
- ),
- Card::Action.new(
- seperator: true,
- content: '**Casting Focus**',
- ),
- ],
- color: 'rebeccapurple',
- flavour: '"Weapon used in the war against the gods. Vintage!"',
- type: 'Forked Sword Weapon',
-)
-
-common_weapons[:caestus] = Card.new(
- title: "Caestus",
- color: 'DarkBlue',
- actions: [
- Card::Action.new(
- content: 'While equipped: Unarmed Strikes deal **Str** additional damage.',
- )
- ],
- flavour: '"Weapon of choice for a fit bronze statue"',
- type: 'Weapon Equipment'
-)
-
-common_weapons[:tuning_fork] = Card.new(
- title: "Tuning Fork",
- roll: '1d4',
- actions: [
- Card::Action.new(
- content: '**Casting Focus**',
- ),
- ],
- color: 'DarkBlue',
- flavour: '"Resonates with various magical frequencies to help with casting blood magic"',
- type: 'Magic Casting Tool',
-)
-
-common_weapons[:casters_glove] = Card.new(
- title: "Caster's Glove",
- roll: '1d8',
- actions: [
- Card::Action.new(
- content: '**Casting Focus**',
- ),
- ],
- color: 'DarkBlue',
- flavour: '"Modern casting tool that works by directly drawing your blood"',
- type: 'Magic Casting Tool',
-)
-
-
-common_weapons[:test_weapon] = Card.new(
- title: "Test Weapon",
- damage: 3,
- reposte: 'Prc',
- actions: [
- Card::Action.new(
- content: '🎲 **d6 + Prc** to hit.',
- symbol: :spades,
- ),
- Card::Action.new(
- seperator: true,
- content: '🎲 **d6 + Prc** to hit.',
- symbol: :clubs,
- ),
- Card::Action.new(
- seperator: true,
- content: '🎲 **d6 + Prc** to hit.',
- symbol: :diamonds,
- ),
- Card::Action.new(
- seperator: true,
- content: '🎲 **d6 + Prc** to hit.',
- symbol: :joker,
- ),
- Card::Action.new(
- seperator: true,
- content: '🎲 **d6 + Prc** to hit.',
- symbol: [:tap, :hearts]
- ),
- ],
- color: 'rebeccapurple',
- flavour: '"Arrr"',
- type: 'Curved Sword Weapon',
-)
-
-File.write('common_weapons.html', Card.build(common_weapons.values))