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| author | realtradam <[email protected]> | 2023-01-31 21:58:09 -0500 |
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| committer | realtradam <[email protected]> | 2023-01-31 21:58:09 -0500 |
| commit | be187d0c9d5adc289479df5f80533fe37709d24b (patch) | |
| tree | 123c992e6df11e43c7f432f8d8547bf37ab424b6 /cards/common_weapons.rb | |
| parent | 0bd944e2d1b9cadb2d94fff7860df533a0dfa879 (diff) | |
| download | Plore-Tabletop-Game-be187d0c9d5adc289479df5f80533fe37709d24b.tar.gz Plore-Tabletop-Game-be187d0c9d5adc289479df5f80533fe37709d24b.zip | |
gear rules, refined classes idea, worked on abilities
Diffstat (limited to 'cards/common_weapons.rb')
| -rw-r--r-- | cards/common_weapons.rb | 350 |
1 files changed, 0 insertions, 350 deletions
diff --git a/cards/common_weapons.rb b/cards/common_weapons.rb deleted file mode 100644 index 55931af..0000000 --- a/cards/common_weapons.rb +++ /dev/null @@ -1,350 +0,0 @@ -load 'card.rb' - -common_weapons = {} - -common_weapons[:thrusting_sword] = Card.new( - title: "Thrusting Sword", - color: 'rebeccapurple', - reposte: 'Prc', - damage: '3', - actions: [ - Card::Action.new( - content: 'π² **d8 + Prc** to hit.', - symbol: :tap, - ), - #Card::Action.new( - # seperator: true, - # content: '**Opportune Strike**: When targeting an enemy with this weapon, mark them until the end of their turn. While marked if they attack somone other then you then you can perform a reposte on them.', - #) - ], - flavour: '"World Famous Iron Toothpick"', - type: 'Thrusting Sword Weapon' -) - - -common_weapons[:polearm] = Card.new( - title: "Polearm", - color: 'rebeccapurple', - reposte: 'Prc', - damage: '4', - actions: [ - Card::Action.new( - content: 'π² **d6 + Str** to hit.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '**Reach**', - ), - #Card::Action.new( - # seperator: true, - # content: '**Reach**: When making an attack, you ignore repostes from your target unless they also have Reach.', - # # TODO: this is the same as the bow making it superiour - # #symbol: :spades, - #), - ], - flavour: '"Getting up close and personal while staying far away"', - type: 'Polearm Weapon' -) - -common_weapons[:spear] = Card.new( - title: "Spear", - color: 'rebeccapurple', - reposte: 'Prc', - damage: '3', - actions: [ - Card::Action.new( - content: 'π² **d6 + Prc** to hit.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '**Reach**, **Throwable**', - ), - #Card::Action.new( - # seperator: true, - # content: '**Reach**: When making an attack, you ignore repostes from your target unless they also have Reach.', - # # TODO: this is the same as the bow making it superiour - # #symbol: :spades, - #), - ], - flavour: '"5x more throwable then previous editions"', - type: 'Polearm Weapon' -) - -common_weapons[:dagger] = Card.new( - title: "Dagger", - color: 'rebeccapurple', - reposte: 'Prc', - damage: '2', - actions: [ - Card::Action.new( - content: 'π² **d4 + Prc** to hit.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '**Light**, **Throwable**', - #symbol: :spades - ), - #Card::Action.new( - # seperator: true, - # content: '(even) **Swift Attack**: Refresh this card.', - # symbol: :spades - #), - ], - flavour: '"A quick and convinient way to turn a spleen into a sheath"', - type: 'Dagger Weapon' -) - -common_weapons[:longbow] = Card.new( - title: "Longbow", - color: 'rebeccapurple', - damage: '3', - #reposte: 1, - actions: [ - Card::Action.new( - content: 'π² **d4 + (2Β·Prc)** to hit.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '**Ranged**', - ) - #Card::Action.new( - # seperator: true, - # content: '**Ranged**: When making an attack, you ignore repostes from your target. You can\'t deal a reposte either.', - #) - ], - flavour: '"One stringed instrument that got repurposed as a weapon."', - type: 'Bow Weapon' -) - -common_weapons[:crossbow] = Card.new( - title: "Crossbow", - color: 'rebeccapurple', - damage: '3', - #reposte: 1, - actions: [ - Card::Action.new( - content: '(must be loaded) π² **d6 + Prc** to hit.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '**Reload**: Load this weapon.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '**Ranged**', - ) - ], - flavour: '"No one will cross you with this weapon"', - type: 'Crossbow Weapon' -) - -common_weapons[:hammer] = Card.new( - title: "Hammer", - reposte: 'Str', - damage: 3, - actions: [ - Card::Action.new( - content: 'π² **d4 + (2Β·Str)** to hit.', - symbol: :tap, - ), - #Card::Action.new( - # seperator: true, - # content: '**Power Swing**: π² **d4 + Str** to hit. Deal **Str + 2** damage.', - # symbol: :tap - #), - ], - flavour: '"If you can pick it up, then you are worthy enough to use it."', - color: 'rebeccapurple', - type: 'Hammer Weapon' -) - -common_weapons[:straight_sword] = Card.new( - title: "Straight Sword", - damage: 3, - reposte: 'Str', - actions: [ - Card::Action.new( - content: 'π² **d8 + Str** to hit.', - symbol: :tap, - ), - #Card::Action.new( - # seperator: true, - # content: '(Two Handed) π² **d6 + Str** to hit. Deal **Str** damage.', - # symbol: :tap, - #) - ], - flavour: '"El Classico"', - color: 'rebeccapurple', - type: 'Straight Sword Weapon' -) - -common_weapons[:axe] = Card.new( - title: "Axe", - damage: 4, - reposte: 'Str', - actions: [ - Card::Action.new( - content: 'π² **d6 + Str** to hit.', - symbol: :tap, - ), - #Card::Action.new( - # seperator: true, - # content: '**Throw**: π² **d6 + Str** to hit. This attack is **Ranged** and thus you ignore repostes from your target. You lose this weapon by using this attack.', - # symbol: :tap - #), - ], - flavour: '"Looks great with a flannel shirt."', - color: 'rebeccapurple', - type: 'Axe Weapon', -) - -common_weapons[:staff] = Card.new( - title: "Staff", - damage: 2, - reposte: 'Str', - actions: [ - Card::Action.new( - content: 'π² **d6 + Str** to hit.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '(Two Handed) π² **d8 + Str** to hit.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '**Light**', - ) - #Card::Action.new( - # seperator: true, - # content: '(odd) **Swift Attack**: Refresh this card.', - # symbol: :spades - #), - ], - color: 'rebeccapurple', - flavour: '"Says \'Made by the Ninja Custodial Group\' on the handle"', - type: 'Staff Weapon', -) - -common_weapons[:curved_sword] = Card.new( - title: "Curved Sword", - damage: 3, - reposte: 'Prc', - actions: [ - Card::Action.new( - content: 'π² **d8 + Str** to hit.', - symbol: :tap, - ), - #Card::Action.new( - # seperator: true, - # content: '(odd, recieving a reposte) **Close Quarters**: Deal damage equal to your reposte.', - # symbol: :spades - #), - ], - color: 'rebeccapurple', - flavour: '"Arrrgh"', - type: 'Curved Sword Weapon', -) - -common_weapons[:forked_sword] = Card.new( - title: "Forked Sword", - damage: 3, - reposte: 'Str', - roll: '1d6', - actions: [ - Card::Action.new( - content: 'π² **d6 + Str** to hit.', - symbol: :tap, - ), - Card::Action.new( - seperator: true, - content: '**Casting Focus**', - ), - ], - color: 'rebeccapurple', - flavour: '"Weapon used in the war against the gods. Vintage!"', - type: 'Forked Sword Weapon', -) - -common_weapons[:caestus] = Card.new( - title: "Caestus", - color: 'DarkBlue', - actions: [ - Card::Action.new( - content: 'While equipped: Unarmed Strikes deal **Str** additional damage.', - ) - ], - flavour: '"Weapon of choice for a fit bronze statue"', - type: 'Weapon Equipment' -) - -common_weapons[:tuning_fork] = Card.new( - title: "Tuning Fork", - roll: '1d4', - actions: [ - Card::Action.new( - content: '**Casting Focus**', - ), - ], - color: 'DarkBlue', - flavour: '"Resonates with various magical frequencies to help with casting blood magic"', - type: 'Magic Casting Tool', -) - -common_weapons[:casters_glove] = Card.new( - title: "Caster's Glove", - roll: '1d8', - actions: [ - Card::Action.new( - content: '**Casting Focus**', - ), - ], - color: 'DarkBlue', - flavour: '"Modern casting tool that works by directly drawing your blood"', - type: 'Magic Casting Tool', -) - - -common_weapons[:test_weapon] = Card.new( - title: "Test Weapon", - damage: 3, - reposte: 'Prc', - actions: [ - Card::Action.new( - content: 'π² **d6 + Prc** to hit.', - symbol: :spades, - ), - Card::Action.new( - seperator: true, - content: 'π² **d6 + Prc** to hit.', - symbol: :clubs, - ), - Card::Action.new( - seperator: true, - content: 'π² **d6 + Prc** to hit.', - symbol: :diamonds, - ), - Card::Action.new( - seperator: true, - content: 'π² **d6 + Prc** to hit.', - symbol: :joker, - ), - Card::Action.new( - seperator: true, - content: 'π² **d6 + Prc** to hit.', - symbol: [:tap, :hearts] - ), - ], - color: 'rebeccapurple', - flavour: '"Arrr"', - type: 'Curved Sword Weapon', -) - -File.write('common_weapons.html', Card.build(common_weapons.values)) |
