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| author | Deployment Bot (from Travis CI) <[email protected]> | 2022-08-17 04:28:37 +0000 |
|---|---|---|
| committer | Deployment Bot (from Travis CI) <[email protected]> | 2022-08-17 04:28:37 +0000 |
| commit | 17a494dcdda959bb643e212a9c73e59200b7c33d (patch) | |
| tree | 09ac82df41335e6a3c2fa2c0be167215aa65b441 /checks.mdown | |
| download | Plore-Tabletop-Game-gh-pages.tar.gz Plore-Tabletop-Game-gh-pages.zip | |
Deploy realtradam/Plore-Tabletop-Game to github.com/realtradam/Plore-Tabletop-Game.git:gh-pagesgh-pages
Diffstat (limited to 'checks.mdown')
| -rw-r--r-- | checks.mdown | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/checks.mdown b/checks.mdown new file mode 100644 index 0000000..f8c553a --- /dev/null +++ b/checks.mdown @@ -0,0 +1,21 @@ +# Resolving Checks +When the player attempts to do an action and the GM has determined it is not trivial(e.g failure is possible and not insignificant) the GM should give the player a check which will determine the fate of their action. + +Here is an explanation of each step of a check. + +--- + +### 1. Action Request +Player asks to do an action or ability, naming a relevant discipline and/or object if applicable which would assist them(players are **NOT** to state they are 'using' or 'intending to use' a stat) + +### 2. Determine Difficulties and Advantages +GM determines how difficult a check is and what the relevant skill is. +| Medium | Hard | Extreme | Borderline Impossible | +| --- | --- | --- | --- | +| 3-4 | 5-7 | 8-10 | 11-12 | + +Subtract the player's relevant skill from the difficulty. If they are using a relevant skill then subtract 2 more. + +### 3. Resolve the Check +The player resolves the check by rolling. If the result is higher or equal to the difficulty then they succeed. Otherwise they fail. + |
