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| author | realtradam <[email protected]> | 2022-10-10 00:44:03 -0400 |
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| committer | realtradam <[email protected]> | 2022-10-10 00:44:03 -0400 |
| commit | f48a8a19869870332eed5ade8527f2cfb89f299e (patch) | |
| tree | 9677b4837d6c1f900d9b1ba0e1a651c263798f49 /src/abilities.md | |
| parent | bee0c2b65a2dc92f21ca3144d14c002d5e9ad318 (diff) | |
| download | Plore-Tabletop-Game-f48a8a19869870332eed5ade8527f2cfb89f299e.tar.gz Plore-Tabletop-Game-f48a8a19869870332eed5ade8527f2cfb89f299e.zip | |
rename to md
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| -rw-r--r-- | src/abilities.md | 29 |
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diff --git a/src/abilities.md b/src/abilities.md new file mode 100644 index 0000000..c57bdf2 --- /dev/null +++ b/src/abilities.md @@ -0,0 +1,29 @@ +# Abilities + +For now this is just a unsorted list of potential abilities, perks, etc. The idea is to first make abilities and then sort them according to classes or whatnot. May or may not decide on classes. + +--- + +## Ideas for activation of abilities with cards + +1. Match Suit/Number +2. X with a pair of Y +3. Consecutive Cards +4. Min/Max +5. Multiple Cards + +## Ideas for abilities affecting cards + +1. Card X is treated as Y +2. Keep +3. Combine Card Values +4. Draw a replacement +5. Give cards to players(on your turn/their turn/the person after you/etc) + +## Ability Ideas + +### Wild Ace + +You treat aces as wildcards of their respective suit. + + |
